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SpiderPiece1
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/metalgibs"
bouncetypeDoom
damage0
deathsound"gibs/metalgibs"
gravity.7
health99999
height6
mass500
radius6
renderstyleTranslucent
scale.4
seesound""
translation"0:255=0:255"

States

spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") TNT1 A 0 A_Jump(128,2) TNT1 A 0 A_SetScale(scalex*(-1),scaley) TNT1 A 0 A_Jump(256,1,2,3) TRP1 ABCDEFGH 2 TRP1 ABCDEFGH 2 TRP1 ABCDEFGH 3 goto death Death: TNT1 A 0 TNT1 A 0 A_SetFloorClip TNT1 A 0 A_QueueCorpse TNT1 A 0 A_SetMass(50) TNT1 A 0 A_ChangeFlag("MISSILE",0) TNT1 A 0 A_ChangeFlag("SHOOTABLE",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) TNT1 A 0 A_Jump(128,2) TRP1 C 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait TRP1 G 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait

Class Hierarchy

Classes defined in \BD_GORE.txt