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BigMeatPiece
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/meatland"
bouncetypeDoom
damage0
deathsound"gibs/meatland"
gravity0.6
health99999
height8
mass1
radius15
renderstyleTranslucent
scale1
seesound"gibs/rip"
translation"0:255=0:255"

States

Death: TNT1 A 0 A_SetMass(50) TNT1 A 0 A_ChangeFlag("MISSILE",0) TNT1 A 0 A_ChangeFlag("SHOOTABLE",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) TNT1 A 0 A_SetFloorClip goto Death1

Class Hierarchy

Classes defined in \BD_GORE.txt