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ImpLeg2
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/meatland"
bouncetypeDoom
damage0
deathsound"gibs/meatland"
gravity0.6
health99999
height4
mass1
radius8
renderstyleTranslucent
seesound"gibs/rip"
translation"0:255=0:255"

States

spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") TNT1 A 0 A_Jump(128,2) TNT1 A 0 A_SetScale(scalex*(-1),scaley) TNT1 A 0 A_Jump(256,1,2,3) LEK4 ABCDEFGH 2 A_SpawnItemEx("BloodDrop",random(-1,1),random(-1,1),random(-1,1), random(1,3),0,random(0,1),random(-165,195),SXF_SETMASTER,32) LEK4 ABCDEFGH 3 A_SpawnItemEx("BloodDrop",random(-1,1),random(-1,1),random(-1,1), random(1,3),0,random(0,1),random(-165,195),SXF_SETMASTER,32) goto death

Class Hierarchy

Classes defined in \BD_GORE.txt