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CyberHand_left
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/cybergibs"
bouncetypeDoom
damage0
deathsound"gibs/metalgibs"
gravity.5
health99999
height16
mass1
radius32
renderstyleTranslucent
seesound"gibs/rip"
translation"0:255=0:255"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") TNT1 A 0 A_Jump(256,1,2,3) HND7 ABCDEFGH 3 HND7 ABCDEFGH 3 HND7 ABCDEFGH 4 goto death Death: TNT1 A 0 TNT1 A 0 A_SetFloorClip TNT1 A 0 A_QueueCorpse TNT1 A 0 A_SetMass(200) TNT1 A 0 A_ChangeFlag("MISSILE",0) TNT1 A 0 A_ChangeFlag("SHOOTABLE",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) TNT1 A 0 A_Jump(128,2) TNT1 A 0 A_SetScale(scalex*(-1),scaley) TNT1 A 0 A_Jump(128,2) HND7 I 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait HND7 J 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait

Class Hierarchy

Classes defined in \BD_GORE.txt