<
 
SpiderLeg_Right
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/metalgibs"
bouncetypeDoom
damage0
deathsound"gibs/metalgibs"
gravity0.75
health99999
height16
mass500
radius40
renderstyleTranslucent
seesound""
translation"0:255=0:255"

States

spawn: SPP4 ABCDEFG 5 goto death Death: TNT1 A 0 A_SetFloorClip TNT1 A 0 A_QueueCorpse TNT1 A 0 A_ChangeFlag("MISSILE",0) TNT1 A 0 A_ChangeFlag("SHOOTABLE",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) TNT1 A 0 A_Jump(128,2) SPP4 H 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait SPP4 I 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait

Class Hierarchy

Classes defined in \BD_GORE.txt