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SkelLeg
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound""
bouncetypeDoom
damage0
deathsound""
gravity0.6
health99999
height4
mass1
radius24
renderstyleTranslucent
seesound""
translation"0:255=0:255"

States

spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") TNT1 A 0 A_Jump(128,2) TNT1 A 0 A_SetScale(scalex*(-1),scaley) TNT1 A 0 A_Jump(256,1,2,3) LEG6 ABCDEFGH 3 LEG6 ABCDEFGH 3 goto death Death: TNT1 A 0 TNT1 A 0 A_SetFloorClip TNT1 A 0 A_QueueCorpse TNT1 A 0 A_SetMass(30) TNT1 A 0 A_ChangeFlag("MISSILE",0) TNT1 A 0 A_ChangeFlag("SHOOTABLE",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) Death1: TNT1 A 0 A_jumpIfInventory("WasGibbed",1,"Raise") LEG6 I 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") loop Raise: LEG6 I 1 A_FadeOut(0.07) wait

Class Hierarchy

Classes defined in \BD_GORE.txt