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SpectreHand
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha0.5
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/meatland"
bouncetypeDoom
damage0
deathsound"gibs/meatland"
gravity0.6
health99999
height4
mass1
radius8
renderstyleOptFuzzy
seesound"gibs/rip"
translation"0:255=0:255"

States

Class Hierarchy

Classes defined in \BD_GORE.txt