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EnBulletPuff
 

File

Flags

Properties

alpha0.8
decalbulletchip
mass1
renderstyleAdd
scale0.1

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_debris")==0,"Puff") TNT1 AAAAA 0 A_SpawnItemEx("Wallpart",0,0,0, random(1,5),0,random(2,6), random(0,360),0,64) TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_tracers")==1,"Puff") // if tracers = ON, they spawn ricochets TNT1 A 0 A_Jump(210,"Puff") TNT1 A 0 A_SpawnProjectile("RicochetBullet",0,0,random(0,360),2,random(-40,40)) Puff: TNT1 A 0 A_SpawnItem("ShotSmoke") BPUF ABCD 1 bright stop

Class Hierarchy

Classes defined in \BD_WEAP.txt