File
- Defined in \BD_WEAP.txt
Flags
Properties
alpha | 0.8 |
decal | bulletchip |
mass | 1 |
renderstyle | Add |
scale | 0.1 |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_debris")==0,"Puff")
TNT1 AAAAA 0 A_SpawnItemEx("Wallpart",0,0,0, random(1,5),0,random(2,6), random(0,360),0,64)
TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_tracers")==1,"Puff") // if tracers = ON, they spawn ricochets
TNT1 A 0 A_Jump(210,"Puff")
TNT1 A 0 A_SpawnProjectile("RicochetBullet",0,0,random(0,360),2,random(-40,40))
Puff:
TNT1 A 0 A_SpawnItem("ShotSmoke")
BPUF ABCD 1 bright
stop