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Spark_Spawner
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
damage0
height1
mass1
radius1
renderstyleTranslucent

States

Spawn: TNT1 A 0 TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("RicochetSpark",0,0,0, random(1,2),0,random(5,9),random(0,360),0,40) stop

Class Hierarchy

Classes defined in \BD_WEAP.txt