File
- Defined in \WEAPONS\BD_SAW.txt
Flags
Properties
alpha | 0.6 |
damagetype | Saw |
decal | sawmark |
mass | 1 |
renderstyle | Add |
scale | 0.15 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(GetCVAR("BDoom_Debris")==0,"Puff")
TNT1 AAAAA 0 A_SpawnItemEx("Wallpart",0,0,0, random(6,9),0,random(6,15), random(0,360),0,64)
TNT1 A 0 A_SpawnItem("ShotSmoke")
TNT1 A 0 A_Jump(180,"Puff")
TNT1 A 0 A_JumpIf(GetCVAR("BDoom_Sparks")==0,2)
TNT1 A 0 A_PlaySound("weapons/chainsaw/hitwall")
TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("RicochetSpark",0,0,0, random(1,2),0,random(5,10),random(0,360),0,40)
Puff:
CPUF ABCD 1 bright
TNT1 A 0
stop