<
 
ChainsawPuff
 

File

Flags

Properties

alpha0.6
damagetypeSaw
decalsawmark
mass1
renderstyleAdd
scale0.15

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("BDoom_Debris")==0,"Puff") TNT1 AAAAA 0 A_SpawnItemEx("Wallpart",0,0,0, random(6,9),0,random(6,15), random(0,360),0,64) TNT1 A 0 A_SpawnItem("ShotSmoke") TNT1 A 0 A_Jump(180,"Puff") TNT1 A 0 A_JumpIf(GetCVAR("BDoom_Sparks")==0,2) TNT1 A 0 A_PlaySound("weapons/chainsaw/hitwall") TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("RicochetSpark",0,0,0, random(1,2),0,random(5,10),random(0,360),0,40) Puff: CPUF ABCD 1 bright TNT1 A 0 stop

Class Hierarchy

Classes defined in \WEAPONS\BD_SAW.txt