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BulletTracer
: FastProjectile
 

File

Flags

Properties

alpha.75
damage0
deathsound""
height4
radius4
renderstyleadd
seesound""
speed100

States

Spawn: PUFF A 1 bright A_JumpIfCloser(192,2) TNT1 A 0 A_FadeOut(0.1) loop PUFF A 30 bright A_PlaySound("weapons/tracerwhizz",1,1.0,0,8) loop XDeath: TNT1 A 0 stop Death: TNT1 A 0 A_Jump(210,"Null") TNT1 A 0 A_SpawnProjectile("RicochetBullet",0,0,random(0,360),2,random(-40,40)) stop

Class Hierarchy

Classes defined in \BD_WEAP.txt