File
- Defined in \BD_WEAP.txt
Flags
Properties
alpha | .75 |
damage | 0 |
deathsound | "" |
height | 4 |
radius | 4 |
renderstyle | add |
seesound | "" |
speed | 100 |
States
Spawn:
PUFF A 1 bright A_JumpIfCloser(192,2)
TNT1 A 0 A_FadeOut(0.1)
loop
PUFF A 30 bright A_PlaySound("weapons/tracerwhizz",1,1.0,0,8)
loop
XDeath:
TNT1 A 0
stop
Death:
TNT1 A 0 A_Jump(210,"Null")
TNT1 A 0 A_SpawnProjectile("RicochetBullet",0,0,random(0,360),2,random(-40,40))
stop