File
- Defined in \BD_WEAP.txt
Flags
Properties
alpha | 0.8 |
bouncetype | "Hexen" |
damage | 0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Add |
seesound | "" |
speed | 30 |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_sparks")==0,2)
TNT1 A 0 A_PlaySound("weapons/ricochet")
PUFF A 2
stop