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RicochetBullet
 

File

Flags

Properties

alpha0.8
bouncetype"Hexen"
damage0
height1
mass1
radius1
renderstyleAdd
seesound""
speed30

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_sparks")==0,2) TNT1 A 0 A_PlaySound("weapons/ricochet") PUFF A 2 stop

Class Hierarchy

Classes defined in \BD_WEAP.txt