File
- Defined in \BD_WEAP.txt
Flags
- +DONTSPLASH
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 1.0 |
bouncefactor | 0.4 |
bouncetype | "Doom" |
damage | 0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Translucent |
scale | 0.1 |
speed | 8 |
translation | "0:4=5:8","5:8=5:8","9:12=5:8","13:15=5:8","16:47=5:8","48:79=5:8","80:111=5:8","112:127=5:8","128:151=5:8","152:159=5:8","160:167=5:8","168:191=5:8","192:207=5:8","208:223=5:8","224:231=5:8","232:235=5:8","236:239=5:8","240:247=5:8","248:249=5:8","250:254=5:8","255:255=5:8" |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_debris")==0,"Null")
BPRT ACDEFGH 2 A_JumpIf(velz == 0,"Null")
BPRT ACDEFGH 3 A_JumpIf(velz == 0,"Null")
stop
Death:
stop