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WallPart
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bouncefactor0.4
bouncetype"Doom"
damage0
height1
mass1
radius1
renderstyleTranslucent
scale0.1
speed8
translation"0:4=5:8","5:8=5:8","9:12=5:8","13:15=5:8","16:47=5:8","48:79=5:8","80:111=5:8","112:127=5:8","128:151=5:8","152:159=5:8","160:167=5:8","168:191=5:8","192:207=5:8","208:223=5:8","224:231=5:8","232:235=5:8","236:239=5:8","240:247=5:8","248:249=5:8","250:254=5:8","255:255=5:8"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_debris")==0,"Null") BPRT ACDEFGH 2 A_JumpIf(velz == 0,"Null") BPRT ACDEFGH 3 A_JumpIf(velz == 0,"Null") stop Death: stop

Class Hierarchy

Classes defined in \BD_WEAP.txt