File
- Defined in \effects\BDGIBS.txt
Flags
- -BLOODSPLATTER
- +CLIENTSIDEONLY
- +DOOMBOUNCE
- +FORCEXYBILLBOARD
- +MISSILE
- +MOVEWITHSECTOR
- +NOBLOCKMAP
- +NOTELEPORT
- -RANDOMIZE
- +ROLLCENTER
- +ROLLSPRITE
- +THRUACTORS
Properties
bouncefactor | 0.01 |
decal | BrutalBloodSplat |
game | Doom |
gravity | 0.6 |
height | 8 |
mass | 4 |
radius | 8 |
speed | 10 |
States
Fly:
VILP A 1 A_SpawnProjectile("BdFlyingBloodTrailStrong", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360))
TNT1 A 0 A_SetRoll(roll + user_rotationspeed)
loop
Death:
TNT1 A 0 A_SpawnItem("BdBloodSpot", 0, 0, 0, 1)
TNT1 A 0 A_SetRoll(0)
TNT1 AAA 0 A_SpawnItem("Blood", 0, 5)
VILP B 1
goto Lying
Class Hierarchy
Classes defined in \effects\BDGIBS.txt
- BdGib
- BdGibZombieArm
- BdGibShotgunGuyArm
- BdGibCommandoArm
- BdGibImpArm
- BdGibDemonArm
- BdGibZombieTopHalf
- BdGibShotgunGuyTopHalf
- BdGibDemonTopHalf
- BdGibImpSide
- BdGibGut
- BdGibZombieHead
- BdGibImpHead
- BdGibCommandoHead
- BdGibDemonHead1
- BdGibDemonHead2
- BdGibZombieLeg
- BdGibShotgunGuyLeg
- BdGibCommandoLeg
- BdGibImpLeg
- BdGibDemonLeg
- BdGibRevenantElbow
- BdGibRevenantArm
- BdGibRevenantBone
- BdGibZombieRibcage
- BdGibPainPiece1
- BdGibPainPiece2
- BdGibKnightTopHalf
- BdGibBaronTopHalf
- BdGibBaronLimb
- BdGibRevenantTopHalf
- BdGibKnightLeg
- BdGibKnightArm
- BdGibKnightHead
- BdGibVileTopHalf
- BdGibVilePiece
- BdGibSpiderLeg
- BdGibSpiderHead
- BdGibMastermindLeg
- BdGibMastermindJunk1
- BdGibMastermindJunk2
- BdGibPlasmaBurned
- BdGibBurnedRibcage
- BdGibBurnedGib
- BdGibBurnedArm
- BdGibBurnedLeg
- BdGibBurnedGut
- BdGibBurnedImpArm
- BdGibBurnedCacoTop
- BdGibLostSoulExplosion
- BdGibLostSoulExplosionSmall
- BdGibLostSoulFalling
- BdGibLostSoulCrashing
- BdGibLostSoulFragment
- BdGibCacoHorn
- BdGibCacoPiece1
- BdGibCacoPiece2
- BdGibCacoTop
- BdGibCacoTooth