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BdGibLostSoulExplosion
 

File

Flags

Properties

bouncefactor0.01
decalBrutalBloodSplat
gameDoom
gravity0.6
height8
mass4
radius8
speed10

States

Spawn: TNT1 AAA 0 A_SpawnProjectile("CoolAndNewFlameTrailsLong", 12, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 AA 0 A_SpawnItem("ExplosionParticleSpawner") TNT1 A 0 A_SpawnItemEx("ExplosionFlare", 0, 0, 32, 0, 0, 0, 0, SXF_NOCHECKPOSITION) TNT1 AAAAA 0 A_SpawnProjectile("FireBallExplosion", 32, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 AAAA 0 A_SpawnProjectile("MiniSmoke", 32, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 A 1 stop

Class Hierarchy

Classes defined in \effects\BDGIBS.txt