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BdGibMastermindLeg
 

File

Flags

Properties

bouncefactor0.01
decalBrutalBloodSplat
gameDoom
gravity0.6
height8
mass4
radius8
speed13

States

Fly: SPP4 H 1 A_SpawnProjectile("BdFlyingBloodTrailStrong", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 A 0 A_SpawnProjectile("BdFlyingAshTrailStrong", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 A 0 A_SetRoll(roll + user_rotationspeed) loop Death: TNT1 A 0 A_SpawnItem("BdBloodSpot", 0, 0, 0, 1) TNT1 A 0 A_SetRoll(0) TNT1 AAA 0 A_SpawnItem("Blood", 0, 5) TNT1 AAA 0 A_SpawnProjectile("BdFlyingBlood", 12, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 A 1 A_SpawnProjectile("FireBallExplosion", 12, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) Stop

Class Hierarchy

Classes defined in \effects\BDGIBS.txt