<
 
BdGibBurnedArm
 

File

Flags

Properties

bouncefactor0.01
decalBrutalBloodSplat
gameDoom
gravity0.6
height8
mass4
radius8
speed2

States

Fly: CARB D 3 A_SpawnProjectile("BdFlyingAshTrailStrong", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 A 0 A_SetRoll(roll + user_rotationspeed) loop Idle: CARB D 1 A_SpawnProjectile("MiniSmoke", 10, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) CARB D random(5, 10) A_SpawnItemEx("BdPlasmaEvaporate", random(-radius/2, radius/2), random(-radius/2, radius/2), 8) CARB D random(10, 15) A_SpawnItemEx("BdPlasmaEvaporate", random(-radius/2, radius/2), random(-radius/2, radius/2), 8) CARB D random(15, 20) A_SpawnItemEx("BdPlasmaEvaporate", random(-radius/2, radius/2), random(-radius/2, radius/2), 8) CARB D random(20, 25) A_SpawnItemEx("BdPlasmaEvaporate", random(-radius/2, radius/2), random(-radius/2, radius/2), 8) CARB D random(25, 30) A_SpawnItemEx("BdPlasmaEvaporate", random(-radius/2, radius/2), random(-radius/2, radius/2), 8) CARB D 1 goto Lying

Class Hierarchy

Classes defined in \effects\BDGIBS.txt