<
 
BdGibLostSoulCrashing
 

File

Flags

Properties

bouncefactor0.01
decalBrutalBloodSplat
gameDoom
gravity0.6
height8
mass4
radius8
speed10

States

Spawn: LSOL JJJKKKLLL 2 { A_SpawnProjectile("BdFlyingAshTrailStrong", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)); A_SpawnProjectile("MiniSmoke", 32, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)); A_SetRoll(roll + user_rotationspeed * 2); } LSOL L 70 TNT1 A 0 A_SpawnItem("BdGibLostSoulExplosionSmall") TNT1 A 1 A_SpawnItem("BdLostSoulFragmentSpawner") stop Death: TNT1 AAAAAAAAAA 0 A_SpawnProjectile("BdAshesHeavy", 32, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -180)) TNT1 A 0 A_SpawnItem("BdGibLostSoulExplosionSmall") TNT1 A 1 A_SpawnItem("BdLostSoulFragmentSpawner") stop

Class Hierarchy

Classes defined in \effects\BDGIBS.txt