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BdGibLostSoulFragment
 

File

Flags

Properties

bouncefactor0.01
decalBrutalBloodSplat
gameDoom
gravity0.6
height8
mass4
radius8
speed10

States

Fly: LGI2 A 2 A_SpawnProjectile("BdFlyingAshTrailStrong", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 A 0 A_SetRoll(roll + user_rotationspeed) loop Death: TNT1 AAA 0 A_SpawnProjectile("BdFlyingAsh", 12, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 A 1 stop

Class Hierarchy

Classes defined in \effects\BDGIBS.txt