File
- Defined in \Objects\BD_LIGHT.txt
Flags
- +DOOMBOUNCE
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- -NOBLOCKMAP
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 0.4 |
bouncefactor | 0.2 |
damage | 0 |
gravity | 1.0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | translucent |
scale | 0.2 |
seesound | "" |
translation | "0:255=4:4" |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null")
TNT1 A 0 A_Jump(128,2)
TNT1 A 0 A_SetScale(-0.2,0.2)
BPRT ABCDEFGH 2
goto spawn+4
Death:
TNT1 A 0
stop
Class Hierarchy
Classes defined in \Objects\BD_LIGHT.txt
- RedFlare_TallTorch
- BlueFlare_TallTorch
- GreenFlare_TallTorch
- TallTorch_Blue
- TallTorch_Red
- TallTorch_Green
- RedFlare_ShortTorch
- BlueFlare_ShortTorch
- GreenFlare_ShortTorch
- ShortTorch_Blue
- ShortTorch_Red
- ShortTorch_Green
- YellowFlare_Candelabra
- BD_Candelabra
- YellowFlare_Candlestick
- BD_Candlestick
- YellowFlare_BurningBarrel
- BD_BurningBarrel
- LensFlare_Column
- BD_Column
- GlassPart
- LensFlare_Techlamp
- BD_TechLamp
- LensFlare_Techlamp2
- BD_TechLamp2