<
 
GlassPart
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha0.4
bouncefactor0.2
damage0
gravity1.0
height1
mass1
radius1
renderstyletranslucent
scale0.2
seesound""
translation"0:255=4:4"

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null") TNT1 A 0 A_Jump(128,2) TNT1 A 0 A_SetScale(-0.2,0.2) BPRT ABCDEFGH 2 goto spawn+4 Death: TNT1 A 0 stop

Class Hierarchy

Classes defined in \Objects\BD_LIGHT.txt