File
- Defined in \Objects\BD_LIGHT.txt
Flags
Properties
deathheight | 80 |
health | 100 |
mass | 999999 |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Flames")==0,"NoHalo")
TNT1 A 0 A_SpawnItemEx("LensFlare_Techlamp", 0,0,70, 0,0,0,0,SXF_SETMASTER)
TLMP ABCD 4 bright
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,"NoHalo")
goto spawn+2
NoHalo:
TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING)
TLMP ABCD 2 bright
goto spawn
Death:
TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING)
TLMP E 1 A_Playsound("glasscrack")
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,12)
TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("GlassPart",random(-2,2),random(-2,2),random(47,49), random(4,8),0,random(5,10), random(0,360),0,80)
TLMP E -1
stop
Class Hierarchy
Classes defined in \Objects\BD_LIGHT.txt
- RedFlare_TallTorch
- BlueFlare_TallTorch
- GreenFlare_TallTorch
- TallTorch_Blue
- TallTorch_Red
- TallTorch_Green
- RedFlare_ShortTorch
- BlueFlare_ShortTorch
- GreenFlare_ShortTorch
- ShortTorch_Blue
- ShortTorch_Red
- ShortTorch_Green
- YellowFlare_Candelabra
- BD_Candelabra
- YellowFlare_Candlestick
- BD_Candlestick
- YellowFlare_BurningBarrel
- BD_BurningBarrel
- LensFlare_Column
- BD_Column
- GlassPart
- LensFlare_Techlamp
- BD_TechLamp
- LensFlare_Techlamp2
- BD_TechLamp2