<
 
BD_Column
: Column
replaces Column
 

File

Flags

Properties

deathheight48
health100
mass999999

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("LensFlare_Column",0,0,40, 0,0,0,0,SXF_SETMASTER) COLU A 50 bright TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==1,2) TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) TNT1 A 0 goto spawn+2 Death: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) COLU B 1 A_Playsound("glasscrack") TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,12) TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("GlassPart",random(-2,2),random(-2,2),random(15,17), random(4,8),0,random(5,10), random(0,360),0,80) COLU B -1 stop

Class Hierarchy

Classes defined in \Objects\BD_LIGHT.txt