File
- Defined in \Objects\BD_OBJ.txt
Flags
- +DOOMBOUNCE
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- -NOBLOCKMAP
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 1.0 |
damage | 0 |
gravity | 1.0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Translucent |
scale | .55 |
seesound | "" |
States
Spawn:
TNT1 A 0 NoDelay A_QueueCorpse
TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley)
BPRT ABCDEFGH 1
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null")
goto spawn+2
Death:
TNT1 A 0 A_jump(256,1,2,3)
BPRT A 50 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null")
wait
BPRT B 50 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null")
wait
BPRT E 50 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null")
wait