<
 
BarrelPart
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
damage0
gravity1.0
height1
mass1
radius1
renderstyleTranslucent
scale.55
seesound""

States

Spawn: TNT1 A 0 NoDelay A_QueueCorpse TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) BPRT ABCDEFGH 1 TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null") goto spawn+2 Death: TNT1 A 0 A_jump(256,1,2,3) BPRT A 50 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null") wait BPRT B 50 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null") wait BPRT E 50 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null") wait

Class Hierarchy

Classes defined in \Objects\BD_OBJ.txt