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BD_TechLamp2
: TechLamp2
replaces TechLamp2
 

File

Flags

Properties

deathheight60
health100
mass999999

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Flames")==0,"NoHalo") TNT1 A 0 A_SpawnItemEx("LensFlare_Techlamp2", 0,0,40, 0,0,0,0,SXF_SETMASTER) TLP2 ABCD 4 bright TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,"NoHalo") goto spawn+2 NoHalo: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) TLP2 ABCD 2 bright goto spawn Death: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) TLP2 E 1 A_Playsound("glasscrack") TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,12) TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("GlassPart",random(-2,2),random(-2,2),random(47,49), random(4,8),0,random(5,10), random(0,360),0,80) TLP2 E -1 stop

Class Hierarchy

Classes defined in \Objects\BD_LIGHT.txt