File
- Defined in \Objects\BD_LIGHT.txt
Properties
height | 45 |
radius | 6 |
scale | .6 |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Flames")==0,"NoHalo")
TNT1 A 0 A_jumpif(CheckClass("ShortTorch_Green",AAPTR_DEFAULT),4)
TNT1 A 0 A_jumpif(CheckClass("ShortTorch_Blue",AAPTR_DEFAULT),2)
TNT1 A 0 A_SpawnItemEx("RedFlare_ShortTorch", 0,0,36, 0,0,0,0,SXF_SETMASTER)
goto animation
TNT1 A 0 A_SpawnItemEx("BlueFlare_ShortTorch", 0,0,36, 0,0,0,0,SXF_SETMASTER)
goto animation
TNT1 A 0 A_SpawnItemEx("GreenFlare_ShortTorch", 0,0,36, 0,0,0,0,SXF_SETMASTER)
goto animation
Animation:
STRB ABCDEFGHIJKLMNOPQR 2 bright
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,"NoHalo")
loop
NoHalo:
TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING)
STRB ABCDEFGHIJKLMNOPQR 2 bright
goto spawn
Class Hierarchy
Classes defined in \Objects\BD_LIGHT.txt
- RedFlare_TallTorch
- BlueFlare_TallTorch
- GreenFlare_TallTorch
- TallTorch_Blue
- TallTorch_Red
- TallTorch_Green
- RedFlare_ShortTorch
- BlueFlare_ShortTorch
- GreenFlare_ShortTorch
- ShortTorch_Blue
- ShortTorch_Red
- ShortTorch_Green
- YellowFlare_Candelabra
- BD_Candelabra
- YellowFlare_Candlestick
- BD_Candlestick
- YellowFlare_BurningBarrel
- BD_BurningBarrel
- LensFlare_Column
- BD_Column
- GlassPart
- LensFlare_Techlamp
- BD_TechLamp
- LensFlare_Techlamp2
- BD_TechLamp2