<
 
BFGRailPuff
 

File

Flags

Properties

alpha.6
damagetypeBFGSplash
renderstyleAdd
scale.35
translation"192:207=112:127","240:247=124:127"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,"Null") TNT1 AAAAAAAAAAAA 0 A_SpawnProjectile("BFGGreenPlasmaPiece",0,0,random(-360,360),2,random(-50,50)) TNT1 AAAAAA 0 A_SpawnProjectile("BFGGreenPlasmaShred",0,0,random(-360,360),2,random(-90,90)) TNT1 A 3 stop

Class Hierarchy

Classes defined in \WEAPONS\BD_BFG.txt