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BFGRailFlare_Hold
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha.05
damage0
height1
mass1
radius1
renderstyleAdd
scale.2

States

Spawn: LENG A 1 bright A_FadeOut(0.01) loop

Class Hierarchy

Classes defined in \WEAPONS\BD_BFG.txt