File
- Defined in \WEAPONS\BD_BFG.txt
Properties
alpha | .6 |
damagetype | BFGSplash |
renderstyle | Add |
scale | .35 |
translation | "192:207=112:127","240:247=124:127" |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,12)
TNT1 AAAAAAAAAA 0 A_SpawnProjectile("BFGGreenPlasmaPiece",0,0,random(-360,360),2,random(-80,80))
PEXP AABBCCDDEEFFGGHHIIJJKKLLMM 1 bright
stop