<
 
BD_BFGExtra
: BFGExtra
replaces BFGExtra
 

File

Properties

alpha.6
damagetypeBFGSplash
renderstyleAdd
scale.35
translation"192:207=112:127","240:247=124:127"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,12) TNT1 AAAAAAAAAA 0 A_SpawnProjectile("BFGGreenPlasmaPiece",0,0,random(-360,360),2,random(-80,80)) PEXP AABBCCDDEEFFGGHHIIJJKKLLMM 1 bright stop

Class Hierarchy

Classes defined in \WEAPONS\BD_BFG.txt