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BFGRailBall_Hold
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha.6
damage0
height1
mass1
radius1
renderstyleAdd
scale.17
translation"192:207=112:127"

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItem("BFGRailFlare_Hold") TNT1 A 0 A_Jump(256,0,1,2,3,4,5) PEXP ABCDEFGHIJKLM 1 bright A_FadeOut(0.2) stop

Class Hierarchy

Classes defined in \WEAPONS\BD_BFG.txt