File
- Defined in \Objects\BD_OBJ.txt
States
Spawn:
TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 A 0 A_Jump(256,1,2,3,4)
TRE2 A -1
stop
TRE2 B -1
stop
TRE2 C -1
stop
TRE2 D -1
stop