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BD_EvilEye
: EvilEye
File
Defined in \Objects\BD_OBJ.txt
Flags
+
NOINTERACTION
States
Spawn: TNT1 A 0 NoDelay A_spawnitem("BD_Candlestick") TNT1 A 0 A_spawnitem("FloatingEye",0,10) stop
Class Hierarchy
BD_EvilEye
Classes defined in \Objects\BD_OBJ.txt
GreenFlare_Barrel
BD_ExplosiveBarrel
BarrelPart
BD_EvilEye
FloatingEye
BD_FloatingSkull
SkullSmoke
BD_HeartColumn
DecorativeBloodDrop
BD_BigTree
BD_TorchTree
BD_TeleportFog
TeleportGreenFlare