File
- Defined in \Objects\BD_OBJ.txt
Flags
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- -MISSILE
- +NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
+nointeraction | +NOCLIP |
alpha | 0.4 |
damage | 0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Add |
scale | 0.4 |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Flames")==0,"Null")
TNT1 A 0 A_Jump(256,1,2,3)
LENG A 3 bright
LENG A 3 bright A_SetScale(0.37,0.37)
LENG A 3 bright A_SetScale(0.35,0.35)
LENG A 3 bright
LENG A 3 bright A_SetScale(0.37,0.37)
LENG A 3 bright A_SetScale(0.35,0.35)
LENG A 3 bright
LENG A 3 bright A_SetScale(0.37,0.37)
LENG A 3 bright A_SetScale(0.35,0.35)
LENG A 3 bright
LENG A 3 bright A_SetScale(0.37,0.37)
LENG A 3 bright A_SetScale(0.35,0.35)
LENG A 3 bright
LENG A 3 bright A_SetScale(0.37,0.37)
LENG A 3 bright A_SetScale(0.35,0.35)
LENG A 3 bright A_SetScale(0.3,0.3)
LENG A 3 bright A_SetScale(0.25,0.25)
LENG A 3 bright A_SetScale(0.2,0.2)
LENG A 3 bright A_SetScale(0.1,0.1)
stop