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TeleportGreenFlare
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha0.4
damage0
height1
mass1
radius1
renderstyleAdd
scale0.4

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Flames")==0,"Null") TNT1 A 0 A_Jump(256,1,2,3) LENG A 3 bright LENG A 3 bright A_SetScale(0.37,0.37) LENG A 3 bright A_SetScale(0.35,0.35) LENG A 3 bright LENG A 3 bright A_SetScale(0.37,0.37) LENG A 3 bright A_SetScale(0.35,0.35) LENG A 3 bright LENG A 3 bright A_SetScale(0.37,0.37) LENG A 3 bright A_SetScale(0.35,0.35) LENG A 3 bright LENG A 3 bright A_SetScale(0.37,0.37) LENG A 3 bright A_SetScale(0.35,0.35) LENG A 3 bright LENG A 3 bright A_SetScale(0.37,0.37) LENG A 3 bright A_SetScale(0.35,0.35) LENG A 3 bright A_SetScale(0.3,0.3) LENG A 3 bright A_SetScale(0.25,0.25) LENG A 3 bright A_SetScale(0.2,0.2) LENG A 3 bright A_SetScale(0.1,0.1) stop

Class Hierarchy

Classes defined in \Objects\BD_OBJ.txt