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BD_TorchTree
: TorchTree
replaces TorchTree
File
Defined in \Objects\BD_OBJ.txt
States
Spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley) TNT1 A 0 A_Jump(256,1,2) TRE1 A -1 stop TRE1 B -1 stop
Class Hierarchy
BD_TorchTree
Classes defined in \Objects\BD_OBJ.txt
GreenFlare_Barrel
BD_ExplosiveBarrel
BarrelPart
BD_EvilEye
FloatingEye
BD_FloatingSkull
SkullSmoke
BD_HeartColumn
DecorativeBloodDrop
BD_BigTree
BD_TorchTree
BD_TeleportFog
TeleportGreenFlare