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BD_TorchTree
: TorchTree
replaces TorchTree
 

File

States

Spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley) TNT1 A 0 A_Jump(256,1,2) TRE1 A -1 stop TRE1 B -1 stop

Class Hierarchy

Classes defined in \Objects\BD_OBJ.txt