File
- Defined in \things\DEAD.txt
Flags
Properties
//$sprite | GUTSP0 |
damagefactor | "Avoid" 0.0 |
game | Doom |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItem("BdBloodSpot",1,8)
TNT1 A 0 A_CheckSight("SpawnAndSplat")
TNT1 A 0 A_Jump(160,2)
TNT1 A 1 A_SpawnItem("GibsZ",1,8)
Goto Death
TNT1 A 0 A_Jump(160,1)
TNT1 A 1 A_SpawnItem("GibsZ",1,8)
Goto Death
TNT1 A 1 A_SpawnItem("GutsPile",1,8)
Stop
SpawnAndSplat:
TNT1 A 0
TNT1 AAAAA 0 A_CustomMissile ("BdFlyingBlood", 0, 0, random (0, 360), CMF_AIMDIRECTION, random (0, 160))
TNT1 AAAAAA 0 A_CustomMissile ("BdBloodLump", 42, 0, random (0, 360), 2, random (10, 160))
TNT1 AAAAAA 0 A_CustomMissile ("BdBloodLumpBone", 42, 0, random (0, 360), 2, random (10, 160))
TNT1 A 0 A_CustomMissile ("BdGibZombieRibcage", 42, 0, random (0, 360), 2, random (10, 160))
TNT1 A 0 A_CustomMissile ("BdGibZombieArm", 42, 0, random (0, 360), 2, random (10, 160))
TNT1 A 0 A_CustomMissile ("BdGibZombieLeg", 42, 0, random (0, 360), 2, random (10, 160))
TNT1 A 0
TNT1 A 0 A_Jump(160,2)
TNT1 A 1 A_SpawnItem("GibsZ",1,8)
Goto Death
TNT1 A 0 A_Jump(160,1)
TNT1 A 1 A_SpawnItem("GibsZ",1,8)
Goto Death
TNT1 A 1 A_SpawnItem("GutsPile",1,8)
Stop
Death:
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \things\DEAD.txt
- VeryDeadMarine
- VeryVeryDeadMarine
- VeryVeryDeadMarine2
- DeadMarineLegs
- AteMarine
- DeadMarineRipped
- DeadRippedOffMarine
- ADoomedSpaceMarine
- ADoomedSpaceMarine2
- DeadHalfMarine
- GutsPile
- GibsZ
- DeadDeadStick
- DeadLiveStick
- DeadBloodyTwitch
- DeadBloodyTwitchB
- DeadBloodyTwitchC
- HangingBody
- HangingPairOfLegs
- NSHangingBody
- NSHangingPairOfLegs
- Meat2C
- HangingDeadGuyNoLeg
- HangingLeg
- Meat3C
- NSHangingDeadGuyNoLeg
- NSHangingLeg
- DeadNonsolidTwitch
- DeadHangNoGuts
- DeadHangBNoBrain
- DeadHangTLookingDown
- DeadHangTLookingUp
- DeadHangTSkull
- DeadHangTNoBrain
- ColonGibs2
- SmallBloodPool2
- CrushedRemains
- PlayerJustGotCutInHalf