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VeryVeryDeadMarine
: GibbedMarine
replaces GibbedMarine
 

File

Flags

Properties

//$spriteGUTSP0
damagefactor"Avoid" 0.0
gameDoom

States

Spawn: TNT1 A 0 TNT1 A 0 A_SpawnItem("BdBloodSpot",1,8) TNT1 A 0 A_CheckSight("SpawnAndSplat") TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("GibsZ",1,8) Goto Death TNT1 A 0 A_Jump(160,1) TNT1 A 1 A_SpawnItem("GibsZ",1,8) Goto Death TNT1 A 1 A_SpawnItem("GutsPile",1,8) Stop SpawnAndSplat: TNT1 A 0 TNT1 AAAAA 0 A_CustomMissile ("BdFlyingBlood", 0, 0, random (0, 360), CMF_AIMDIRECTION, random (0, 160)) TNT1 AAAAAA 0 A_CustomMissile ("BdBloodLump", 42, 0, random (0, 360), 2, random (10, 160)) TNT1 AAAAAA 0 A_CustomMissile ("BdBloodLumpBone", 42, 0, random (0, 360), 2, random (10, 160)) TNT1 A 0 A_CustomMissile ("BdGibZombieRibcage", 42, 0, random (0, 360), 2, random (10, 160)) TNT1 A 0 A_CustomMissile ("BdGibZombieArm", 42, 0, random (0, 360), 2, random (10, 160)) TNT1 A 0 A_CustomMissile ("BdGibZombieLeg", 42, 0, random (0, 360), 2, random (10, 160)) TNT1 A 0 TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("GibsZ",1,8) Goto Death TNT1 A 0 A_Jump(160,1) TNT1 A 1 A_SpawnItem("GibsZ",1,8) Goto Death TNT1 A 1 A_SpawnItem("GutsPile",1,8) Stop Death: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \things\DEAD.txt