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VeryDeadMarine
: DeadMarine
replaces DeadMarine
 

File

Flags

Properties

gameDoom
radius0

States

Spawn: TNT1 A 0 TNT1 A 0 A_SpawnItem("BdBloodSpot",1,8) TNT1 A 0 A_CheckSight("SpawnAndSplat") //If we have no line of sight, spawn some extra decorative blood TNT1 A 0 TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("DeadMarineLegs",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("AteMarine",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("DeadRippedOffMarine",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("DeadMarineRipped",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("ADoomedSpaceMarine2",1,8) Goto Death TNT1 A 1 A_SpawnItem("ADoomedSpaceMarine",1,8) Stop SpawnAndSplat: TNT1 A 0 TNT1 AAAAA 0 A_CustomMissile ("BdFlyingBlood", 0, 0, random (0, 360), CMF_AIMDIRECTION, random (0, 160)) TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("DeadMarineLegs",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("AteMarine",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("DeadRippedOffMarine",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("DeadMarineRipped",1,8) Goto Death TNT1 A 0 A_Jump(160,2) TNT1 A 1 A_SpawnItem("ADoomedSpaceMarine2",1,8) Goto Death TNT1 A 1 A_SpawnItem("ADoomedSpaceMarine",1,8) Stop Death: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \things\DEAD.txt