File
- Defined in \things\DEAD.txt
Flags
Properties
bloodtype | "DeadBlood" |
damagefactor | "Fire" 0.0 |
gibhealth | 30 |
health | 50 |
height | 64 |
radius | 16 |
States
Spawn:
TNT1 A 0
HDB5 A 20
Goto Stand
Stand:
HDB5 A 90
loop
Death:
TNT1 A 0 A_SpawnItem ("DeadHangTLookingUp")
Stop
Class Hierarchy
Classes defined in \things\DEAD.txt
- VeryDeadMarine
- VeryVeryDeadMarine
- VeryVeryDeadMarine2
- DeadMarineLegs
- AteMarine
- DeadMarineRipped
- DeadRippedOffMarine
- ADoomedSpaceMarine
- ADoomedSpaceMarine2
- DeadHalfMarine
- GutsPile
- GibsZ
- DeadDeadStick
- DeadLiveStick
- DeadBloodyTwitch
- DeadBloodyTwitchB
- DeadBloodyTwitchC
- HangingBody
- HangingPairOfLegs
- NSHangingBody
- NSHangingPairOfLegs
- Meat2C
- HangingDeadGuyNoLeg
- HangingLeg
- Meat3C
- NSHangingDeadGuyNoLeg
- NSHangingLeg
- DeadNonsolidTwitch
- DeadHangNoGuts
- DeadHangBNoBrain
- DeadHangTLookingDown
- DeadHangTLookingUp
- DeadHangTSkull
- DeadHangTNoBrain
- ColonGibs2
- SmallBloodPool2
- CrushedRemains
- PlayerJustGotCutInHalf