VideogameCaringPotential
#136299
In ''BlackAndWhite,'' Sable and several similar characters become normal villagers once they stop being important to the game. The player should, theoretically, be able to keep them alive until the end.
#136300
Even though this troper cannot stand to play that game evilly, he has ''always'' fed Sable to the creature at the first opportunity.
#136301
@/RiL just got into Black & White 2, and is playing a benevolent earth-mother goddess. The first time she dropped a rock on an enemy platoon, she had a small fit -- the soldiers had ''names!'' They had names and lives and she'd killed them! She had to go and have a lie-down...
#136303
@/{{Dallenson}}'s Race in
Spore Is a Knight archetype. Which would (almost) Be Based around this
#136304
That sort of thing happens in ''FinalFantasyTactics'' with Miluda, which is an enemy example. You have to fight her twice and there's no way around it.
#136305
This Troper disagrees. All he ended up feeling for Miluda, and for pretty much all characters he was supposed to feel sorry for, was intense annoyance and disgust at their stupid devotion to HonorBeforeReason. Lady, if you're that huge of a tool to attack me while rejecting perfectly good advice to push off, I'm not entitled to feel bad if and when you snuff it.
#136306
This troper absolutely refuses to let anyone in his party crystallize, even if it means SaveScumming away a few game hours of play. This includes generic [=PCs=] (in fact, he values his generics more than 90% of the unique [=PCs=] in FFT).
#136307
I hear you on that one. This troper's generic ninja pulled my fat out of the fire more times than I can remember. If that game allowed MVP awards the ninja gets the first one.
#136308
I do not know why, I cried when Wiegraf sold his soul.
#136309
''FireEmblem.'' This troper tried to keep everyone alive because the death quotes were just too heartbreaking. It eventually reached a point where it got too depressing to continue...
#136310
This troper goes to extreme lengths to make sure nobody dies, especially since she builds up supports rather quickly. If one of her units ''seriously'' needs healing or is surrounded by enemies, she immediately discards her pre-planned strategy for a rescue/healing attempt. In the easy/normal modes it doesn't affect much, but in Hard mode, her designated rescuer (usually the Jeigan) often ends up needing as much healing as the person he's buying time for. You don't know HOW many times I've restarted a chapter because someone died.
#136311
On the contrary, the latest Fire Emblem on the DS requires you to have 15 or less units to access certain secret Gaiden (extra) missions. The point of this is beyond me, whether it was meant to emphasize using only a few units that will turn out strong or to help out really awful players with some more units. If it is the latter, you really have to suck; this troper can recall getting about 28 different units and having to mercilessly slaughter about 12 units (with one accidental death) to keep under the limit to get to the first one. The kicker was that I was only on chapter six. The chapters aren't necessary, of course, but this Troper stubbornly refuses to replay the game just for the extra chapters.
#136312
This troper often finds someone dies ''directly after'' I got an A-Level Support. The worst offender was probably Lute and Artur from ''Sacred Stones''.
#136314
This troper never managed to get to the bonus chapters in ''Shadow Dragon'' because of this. He remembers the first time he explained to a friend what ''Fire Emblem'' was, after having been noticed angrily swearing under his breath and turning off a DS in public after a character died. This is particularly ironic since the prologue in ''Shadow Dragon'', with the forced sacrifice, seems clearly designed to tell new players 'it's okay if you lose a few characters'. '''No, ''Fire Emblem''. It is ''not'' okay. ''Not for me.'''''
#136315
This troper not only resets every time any unit is killed, he also recruits everyone he can, regardless of whether he intends to use them on that particular runthrough. The Green NPC allies are faceless enough that he can stand a few casualties, however.
#136316
This Troper always tries to keep his Marines alive in ''{{Halo}}.'' Given the AI, that can be kind of frustrating.
#136317
This Troper's brother has a special place in his heart for the Marines voiced by the cast of Firefly.
#136318
Given most weapons, the Marine AI in Halo 3 is terrible. However give them a sniper rifle or rocket launcher, and suddenly they're walking gods of destruction, given the fact they have both infinite ammo and precise aim, they are worth protecting.
#136319
One of the very, very few times this troper has felt any emotion at all for minor videogame characters, was in Halo: Reach. The Package level, on Legendary. On legendary setting, the marines will normally die within a few seconds of engaging the enemy, rarely killing a single one. One heroic Orbital Drop Shock Trooper, however, managed to stay alive and stick with me for the whole first part of the level. After seeing so many marines and ODSTs fall to their immediate deaths, I knew this one of special, and had to be protected. I went so far as to imagine what his backstory was.
#136320
This Troper had a great payoff due to his irresistible NEED to keep the Marines alive. Specifically back in Halo CE. The level Assault on the Control Room. Some explaining must be done here. This Troper likes to improve the odds of survival by giving the Marines good weapons, AKA all the Sniper Rifles and Rocket launchers found on the level were given to the marines. This troper proceeded to ensure that marines were in good strategic places in vehicles. Proceed to this Troper getting a solid EIGHT marines fighting with him. Then a CMOA when the nine of us stormed a building with myself driving a tank, with 4 of those marines perched on the side, including Johnson. Two of whom had sniper rifles, two had rocket launchers. That's a great combination right there, but it doesn't stop. The tank was backed up by a full warthog, driven by a marine with a gunner and a passenger with a Rocket Launcher. Again, combined with the tank that's a pretty damn good arrangement, so what about that last marine? Did he hoof it with nothing but an assault rifle? Certainly not. This Troper went out of his way to go back and bring this brave soldier a Ghost. Covie's never stood a chance.
#136321
In one of this troper's early ''{{Harpoon}}'' games found an Ecuadorian Mirage pilot who took out three Peruvian ships by cannon fire, flying out four times and winning the mission for me, was worthy of a medal. Mind you, this is a game where air wings and ships have a tendency to churn through each other like butter.
#136322
This troper very much favours healing allies that will permanently be killed in games when the option is available, even when they are of the
random, cannon fodder variety. (maybe they were even the only permanently-killable allies that could be killed in games I've played!) Revivable, not as much. I specifically remember a time playing WarCraft II in which after barely fending off an attack against the computer, I had only one surviving soldier down to a couple of HitPoints. I instantly thought 'put him in the center of base, get something to heal him'. I still lost :-(
#136324
This troper had the same reaction, although I accidentally confused the controls and took down the wrong force field, meaning he rushed up the stairs and killed me in a rage instead of going off to find his family.
#136325
Try ''Monster Rancher''. This troper would sell his pet monster as soon as it reached three years old. The monster's normal lifespan was three and a half in-game years, and if you let the pet monster die, you would be treated with a heartrending funeral event.
#136326
Made worse for me, because i feel sorry for my monster when i sell them. I feel like i'm abandoning them. Makes me feel bad when i need to scold them too.
#136327
That's why this troper freezes and fuses, so the monster still lives on.
#136328
This troper feels that way about his flightmates in ''VideoGame/WingCommander.'' With the exception of
Maniac.
#136329
@/RedViking became so attached to the squad members in ''XCom'' that he would reload whenever they died. Needless to say, it took awhile to finish the games.
#136330
In ''DeusEx'', you can overhear {{Mooks}} having random conversations about the political situation, sport events, or even their love life. This troper finds it hard at times to take down a guard he just heard singing to himself, and is more and more tempted to go for a PacifistRun as a result.
#136331
Deus Ex is one of those rare games that rewards Pacifist runs. There are parts were you will get more skill point rewards for avoiding the guards rather than killing them, and the guy running the armory early on will berate you and refuse to give you more ammo for your pistol if you had a shooting spree in the previous mission.
#136332
This troper trained up on low-tech weapons, crossbows, and chose silent run so he could non-lethally knock out all the nameless guards, because they weren't ''that''
committed to the cause, were they? Cyborgs and [=MIBs=], however, were fair game.
#136333
This other troper notes that a nonlethal takedown of an [=MIB=] prevented them from self-destructing, which meant that you could remain stealthy and steal their equipment.
#136334
This same situation is played out in No-one Lives Forever. The {{Mooks}} can often be heard having interesting or entertaining conversations, and this troper often felt quite sad about having to kill them, given that stealth and non-lethal takedowns were seldom possible.
#136335
It's actually very depressing to play Deus Ex, especially after beating it multiple times. The situation and the Gray Death Plague cast a very dark light on the setting, and any way the player can help those in need is joyous and wonderful. I remember the levels in Paris were a notable example of this. I went down through a building to stop genetically-modified "greasels" from murdering a destitute woman's cats, and when I went back up to her to tell her, she profusely thanked me. Later on, when you save the Silhouette members held hostage in an MJ 12 bunker, the young boy, Jacques, gives repeated cries of "Merci!" and "Thank you, sir!" every time you walk near him. Hell, the entire game is filled to the brim with these moments. Giving the homeless child in Battery Park some food. Busting the captured NSF soldier out with you when you escape UNATCO Headquarters. Listening to the two homeless men in the New York hospital banter about the "good old days" with UNATCO. It's enough to bring a tear to your eye.
#136336
Also played with in MaxPayne 2. At one point, you can find two {{mooks}} talking about the TV show the theme park you're in is based on. One even spoils the other. You can even come across one mook playing the piano, beautifully, for another. Of course, the second you see them they try to shoot you.
#136337
''{{Odin Sphere}}'' makes its bad endings so {{Tear Jerker}}y-bad that you just ''have'' to be motivated to get the good one. For this editor, the aftermath of pitting Gwendolyn against Onyx made me cry for hours. (Yes, I support Gwendolyn/Onyx. So sue me.)
#136339
Whilst it is a
sensible strategy to use Militia as
cannon fodder in ''Hearts of Iron'', @/{{Mediiic}} was appalled enough by the horrific casualties racked up that all these divisions were pulled off the line and sent for a permanent vacation guarding beaches.
#136340
''{{Fable}} 2'' allows you to marry and have a son or daughter, which will rapidly mature into an adorable child that calls you "dah-dee" or "mum-mee" depending on your gender.
#136341
Your child may run off to try to be a hero his or herself, prompting a gallant rescue from a hobbe cave. You will never feel more wrathful toward hobbes.
#136342
When my wife died and my daughter was taken by child services from me not noticing one too many announcements, it became hard to face the world of Albion alone again.
#136343
This troper went to great lengths in the orginal fable to obtain a house, woo one of the female trainees at the Hero's Guild and lead her away through the wilderness
so they wouldn't all get slaughtered when the guild was attacked. The female trainees have sexier voices than normal residents, so perhaps this was a ''different'' kind of caring, IfYouKnowWhatIMean.
#136344
This troper began actually crying when
that Jerkass Reaver shot Barnum for "comic relief" and was never punished for any of his crimes. That absolutely ruined the game for me. I sent another gamer friend an email in stunned disbelief that this was how the game ended. In a CrowningMomentOfHeartwarming, he responded by telling me that I didn't have to accept the story's ending there since the reader/player is the one in charge of the media. He'd even written up a happier version of the ending for me.
#136346
It's the dog. Housemate who favours the kill 'em all method of videogame completion and me are both incapable of resisting the dog. It makes the ending difficult.
#136347
When playing ''VideoGame/SuperMarioRPG'', @/{{Midna}} always makes it a point to immediately use a Pick-Me-Up or Toadstool's "Come Back" should a character fall in battle. Well, until he runs out, but they'll always be alive for the next battle.
#136350
This troper found it quite hard to play a bad guy in Fallout and Fallout 2. I felt so cruel as I methodically crushed nascent cultures who survived a civilisation-destroying nuclear war only to run into the DarkMessiah.
#136351
How can you even mention Fallout without thinking about the always loyal Dogmeat? Nearly every player reloads if he dies during a fight.
#136352
I loved that dog, definitely helps with mutants. However, it was very annoying that whenever I threw a '''grenade''', he would still go after the enemy since I targeted him and he'd inevitably get massive damage for it. That's when I felt like he deserved to get hurt. Now he's trapped under vault 101 due to that character glitch and I got really sad about it.
#136353
In Fallout 3, this troper had just saved Big Town, and promised to protect them the next time there was an attack. I assumed there would be a prompt for when that happens, and I left to do other things. I came back, to find super mutants on the bridge and dead villagers in the square. I thought maybe they were hiding when I only found three outside, but then I entered the eerily quiet houses to find the bodies of every townsperson dead
besides /redd. I felt like I let them down, almost to the point of tears.
#136355
This troper distinctly recalls, at one point, blundering straight into a den full of raiders in Fallout 3... and then watching her faithful canine follower die under a hail of bullets because she couldn't get to him fast enough. Cue the (quite ''literal'') RoaringRampageOfRevenge. To quote
President Roslin: ''"I'M COMING FOR ALL OF YOU!"''
#136356
There was this one NPC in Fallout3, a Treasure Hunter. I can't really remember her name. I fought along side her once, trying to get The Declaration of Independence. I found out on an internet guide that after the mission is over, she's supposed to spawn in the ghoul town. Well, I ran into her near Rivet City, going into the subway. I decide to follow her in, but lost sight of her. I find the place crawling with Raiders, and more or less clean the place out, it was hard to tell because of how dark it was. So then I decide that she must have been able to take care of herself and leave. So I go back to The Underworld and wait for her to show up and meet Charon, my ghoul man servant. And I kept waiting. And waiting. And then I realized that she wasn't coming, and there wasn't anything I could do to bring her back.
#136357
This Troper, upon hearing kindly old Agatha's comment about Raiders getting close to her house, opened up the GECK, marked her as unkillable, gave her a overpowered gun with unlimited ammo, and spammed friendly Sentry Bot guards all round her house. Then I gave her a Robobrain butler in case she got lonely! :3
#136358
Agatha in general. How can you ''not'' give that sweet old lady the last violin in the world? ''And'' it leads to CrowningMusicOfAwesome when she gives you the frequency to her radio station. Post-apocalyptic Brahms FTW!
#136359
This troper refused to kill anyone in ''Thief: Deadly Shadows''. But when an enforcer dared attack the ''lovable drunken city watchman,'' it was time to break the rule.
#136360
Ditto. This troper played the whole series refusing to kill human opponents, but as soon as those bastards showed up she instantly became a backstab master. Granted, the fact that she found them
utterly terrifying was a big motivator, too.
#136362
In ''Patapon'', this troper would rarely allow his Patapon to perish in battle.
#136363
In ''FinalFantasyX'' you have the option of bringing Wakka back to the Blitzball team late in the game. @/SerenYGogledd did just that and brought him into the final of a tournament (even though he was still at a ridiculously low level), just because he'd never won one before.
#136364
This troper, after he lost the first Blitzball game on one run, was determined to win it on his next run. Seeing the crowd cheering for Wakka, and the inspirational Blitzers music that plays during the game; I ''wanted'' Wakka to experience victory dammit. The trophy they get is just icing on the cake.
#136366
I refuse to kill any dogs in ''MetalGearSolid 3'', and was sad when I thought I had to at one point. Guards?
Fair game.
#136368
This Troper also hates killing off the guards, though it may have something to with his perfectionism. That, and if you pile up a small group of FROGs (most easily done in South America), their snores are both hilarious and heartwarming.
#136369
This troper always makes a point of training all the characters in every RPG he plays, and of trying to make sure they all get as much screen time as possible. I personally hate seeing any of the characters get neglected, and I don't give a rat's behind about whether one character is more "useful" than the others-they're all risking their lives to save the world, so they all deserve respect! Besides, any schmuck can blow through an RPG using just their "A-Team", but saving the day with the likes of Quina, Umaro or Cait Sith is something special.
#136370
Isn't Quina something of a GameBreaker if he/she/it masters Blue magic?
#136371
In this troper's experience, s/he becomes a very useful character, but not necessarily a {{Game Breaker}}. Then again, perhaps I'm not the best example, since some of the spells I've seen hyped as Quina's most useful (Magic Hammer, Night, Angel's Snack, Bad Breath, Limit Glove), I either never got much mileage out of or otherwise didn't use very often, except for one or two
Crowning Moments of Awesome when I took out Hades or the Antlion with Limit Glove after they'd reduced Quina's HP to 1. Ironically, a couple of the spells most people would dismiss as worthless (LV-3 Defenseless, LV-5 Death, Pumpkin Head, even Mustard Bomb, believe it or not) have come in handy for me much more than you might otherwise expect.
#136372
@/{{Cameoflage}} hates to knock over turrets in ''{{Portal}}'' (and felt ''horrible'' the time she stuck one through a fizzer, which
disintegrated it instead of merely 'knocking it out'); whenever possible, she turns them to face the wall or bypasses them entirely, although sometimes she slips up if suddenly confronted with one, or just trips over it due to the slight clumsiness of navigating via first-person camera (and then subsequently feels bad). They're just so cute; they're like children. Children who want to shoot enough holes in you to rival a piece of Swiss cheese, admittedly, but they don't seem to know any better. Also, there's a room in the 'backstage' area where you run into one that seems to be broken -- its targeting laser blinks in and out rather than being steady like the others', and it can't shoot you -- and I seriously pitied the poor thing.
#136373
I felt worse about the Curiosity Core, having to incinerate it and hear it say ''Do you smell something burning?'' then screech.
#136374
I felt like it was DeathByIrony. "Ooh, what's in the.." *screams* Still, I loved the blinking turret, and took pains to leave it alone. I would have taken it with me if I could.
#136375
Due to the fact that ''{{Spore}}'' is incredibly personalized, @/{{Cliche}} tends to develop emotional connections with his creatures and coming up with elaborate backstories for them. One moment fitting this trope occurred in the Space stage with another empire. Since I created a creature with no limbs and thus imagined how it envied and despised the legged for their evolutionary advantage, encountering another slug creature in Space meant that I was willing to do anything to maintain a good relationship (especially after allying with the Grox), including helping terraform their planet and destroying their rival civilization. The moment I saw that said empire was coming to help me defeat its central city was a CrowningMomentOfHeartwarming.
#136376
This troper, while indulging in a bit of VideogameCrueltyPotential, definitely enjoys the feeling you get when you help out a struggling empire or drop a monolith on a tribal civilization. Then there's the caring potential of terraforming and ecology balancing. Some of the levels in the ''Galactic Adventures'' expansion pack, though, make you feel like a hero (of the
big damn variety or otherwise). Yes, it's a scripted sequence, but can you honestly tell me that freeing an enslaved race or saving a little girl from monsters don't feel at least a little gratifying?
#136377
My friend has ''Spore'' on his comp. He let me and my buddies create our own unique planet/campaign. When it was my turn, I ended up with a planet full of Ridiculously Cute Critters, to which some of my friend scoffed at me because I took more of a pacifist route--I made my creature a herbivore and talked almost all the neighboring creatures into joining my cause. Watching my little orange guinea-pig-esque critter waddle around with chubby purple fish with wings and kitty-duck-pig-whatsit with elf ears and webbed feet was The Cutest Thing Ever.
#136378
This troper was once playing Spore at a friend's house. At the creature stage, her race was of omnivorous, lime-green animals that looked like a combination of a dinosaur and a human. She/her creature befriended "David", who was basically a tick with rhino feet. Needless to say, his entire race was soon extinct except for himself, being completely useless, though tiny and extremely adorable. After protecting and otherwise caring for him for an hour or so, he was killed an eaten by another creature for no real reason. Cue Roaring Rampage of Revenge, in which I immediately changed my formerly goofy-looking, peaceful creature into a dragon-ish monster and destroyed that entire species to avenge David's death. Beware the nice ones, indeed. Overreacting is fun.
#136379
While it is very enjoyable in Spore to go on a species-extincting rampage in creature stage, I often, no matter what creature I am playing as, befriend another species (especially if they are the Doltasaur)or rogues. I often become very attached to them and if one of them are killed in battle, woe upon their killers...
#136380
Same troper, here. Now, admit it, Spore players, I bet you do this too. You're walking by, and see some hilariously stupid-looking species being completely slaughtered by a Rogue. They're panicked and running around instead of trying to fight back. So, you have your tiny little creature charge at it and attack, sometimes getting killed just as easily as the others, or perhaps winning with lots of injuries. Doesn't matter whether you want one in your pack or not, you want to protect them. Even if said tiny little creature is a carnivore that wiped out several other species' before.
#136381
This troper tries to come up with a way to save as many scientists and guards in ''HalfLife'' from death as possible.
#136382
"Open fire, Mr Freeman!" And he did. He killed two Marines. By himself. I made damn sure he survived.
#136383
As much as I help guards and scientists in the games, I also do my best to help my fellow grunts from dying in ''Opposing Force''. And as it is common with this, I usually start
Save Scumming.
#136384
This troper is ashamed there's no mention of ''HalfLife 2'' here. Another Troper on
another page said it well, and I'm paraphrasing here: "(After Alyx gets scared by the Stalker) why wasn't there a 'Give Alyx a damn hug, you bastard!' button anywhere?"
#136385
Seconded. Valve's writing staff did such a godly job with
the Resistance characters that you seriously get attached to Alyx, Eli and even Dr. Kleiner. And god forbid a resistance fighter dies right after shouting 'Look out, Freeman!' Cue teary restart.
#136386
Ditto. It was hard since the AI can be really stupid. At one point during a roof-top fire-fight, I had to barricade them behind a door so that they won't follow me and die.
#136387
This Troper developed a special attachment to a unique NPC you come across in Anticitizen One;
this female medic can always be found under a bridge treating a wounded man, and soon catches up to join your squad after her patient dies. On one playthrough she stuck with me for several maps, surviving scores of engagements with Combine soldiers, headcrabs and zombies. She even survived the climactic firefight at the generator plaza. I felt sad when I had to leave her behind to go underground. :(
#136388
This troper had two female resistance fighters accompany him to help Barney survive the snipers, and he made damn sure nothing happened to them. On the way there, he helped protect the wounded man in the flooded basement from zombies, and when it came to the rooftop, he took several bullets for them. Not to mention in HL:S, when his Video Game Caring Potential reached a point where he had gathered an entourage of two guards and three scientists, who, sadly, had to be left behind to move on.
#136389
''Fallout Tactics: Brotherhood of Steel'' promotes the arming and advancement of a squad of inseperable sociopaths. Together, the six squaddies do more to advance the cause of the Brotherhood than any other. Yes, I reloaded each time even one got killed. Most favoured was the Deathclaw named
Mom}} Mother, who carried everyone's ammo and spare weapons. ''"Gee, thanks Ma!"''
#136390
''Soulbringer'' has two battles between Bloodkin and an army of zombies or vampires ''and'' zombies. Even disregarding the fact that you lose XP for each one who falls, I hate having Bloodkin die. This goes triple for the rear guard who suddenly gets ambushed by three vampires in Tortalaran, who I accidentally killed once going the quick route (Magma spells kill things quickly...and in a large area). As well, I know by now that
Bane is toast, no matter what...but I still feel guilty each time.
#136391
Subversion in the same game: after Al-Kadath takes over Madrigal, he promises to kill six townsfolk for every one of his soldiers harmed. Thing is...can he do that without any of his soldiers left alive? *EvilLaugh*
#136392
''Punisher'' for XBox. Feels nice to let -some- of the mooks live, just knocking them out.
#136393
This troper can't be the only one who, in an RTS like ''{{Starcraft}}'', tends to act as though those are actual little people and tries not to sacrifice them when unnecessary (exceptions are made for
the Zerg). If it's a choice between a
mass attack of a couple dozen
Marines that'll be over in five minutes and leave half of 'em dead, or a half-hour of meticulously leapfrogging in Siege Tanks and air cover that goes off without a casualty - well, let me consult my Factories.
#136394
Nope, you aren't. As far back as the original CommandAndConquer, even playing as Nod, I took an insane amount of care to insure as few as possible of my men died. That meant sending excessively wounded infantry to some safe corner of the base to wait out the rest of the battle. It was kind of a mild roleplaying thing; half-unconsciously imagining myself as the general who gains a reputation as being AFatherToHisMen, and who wins great victories without losing a single soldier under his command.
#136395
Although they really consist of one-paragraph descriptions and voice sets, this troper has been known to restart missions over the fate of teammates in ''MechWarrior 4: Mercenaries''. (Except for Shredder.
Nobody likes Shredder.) You also occasionally get
nobility points for saving people outside your company who are technically on your side, in addition to the fact that
those moments just plain feel good.
#136396
How the heck isn't ''{{Myth}}'' mentioned here? This usually pretty cold-blooded editor had a hard time stomaching any losses his unit suffered throughout the game.
#136398
@/{{Gattsuru}} played through the PC version of ''
Mirror's Edge'' only using melee disarms and a few punches on police and PMC troops. Kicking people off of roofs wasn't acceptable.
#136399
Tiers,
types, and
bats be damned: this troper never, ''ever'' removes his starter from his {{Pokemon}} party. From Squirtle and Cyndaquil to Torchic and Chimchar, I just can''not'' bear to put the one 'mon that has been with me the entire journey into the cold, hard prison of the PC box. If possible, I'll even make sure they get the final blow on the Champion's final Pokemon -- whether or not it's a type disadvantage. I'm still irrationally proud of my Infernape, who
one-shotted Cynthia's Lucario with a critical-hitting Flamethrower at just the right time.
#136400
I do the same thing, though its actually a combination of what you said and the fact that I have a tendency to only train my starter, so I have one ridiculously powerful Pokemon and five that I only have for special moves like fly and cut.
#136401
I do much the same. Despite my current team's Dark theme, Prinplup never goes in the box.
#136402
I do ''almost'' the same. The starter never leaves the party until it reaches the Hall of Fame. Then it takes a well-deserved break, retiring in the comfort of a cushy box along with it's fellow Famers. Only occasionally do they pull a Rocky and fight a couple more Frontier battles, or challenge that generation's superboss.
#136403
With each generation, I generally follow "The Ash Pattern" the first time through: I get all three starters, the resident electric 'mon, the resident bird, and another chosen for type coverage. It's a well-balanced team. ''However'', since I ''have'' "Caught 'em all", I plan to raise at least one example of each top evolution, plus a few lower evolutions that have an interesting type combo that changes upon evolution. I also keep an example of the earlier evolutions, but they live on the Ranch (no sense in making them wait around on the PC). Further, when the team I've selected for this playthrough gains the 8th badge, I ''could'' swap in my team from an earlier game, whose levels are much higher, for the Elite Four, but I don't. Why? Because dammit, the game team ''deserves'' their own shot at the championship. Explains why I have no level 100s. I ''do'' have a very detailed spreadsheet tracking everyone's levels, so that when I get my whole menagerie above certain levels, ''then'' I can do the swap-in thing. But ''everybody's'' going to get a Champion Ribbon (even
my Luvdisc) at least once in their career.
#136404
I ''am'' doing a SelfImposedChallenge of playing Platinum raising a Semi-Legendary team (Dratini, Bagon, Gible, Larvitar, Beldum, plus a Spiritomb).
Candice is going to be...''
interesting''.
#136405
Every single starter I've had has a Hall of Fame ribbon. Removing them from my party would be like hereticism to me.
#136406
If @/{{Sharysa}} catches her team members early on, she's going to stick with them to the bitter end even when she catches legendaries. She also has a habit of level-grinding until her team is all the same level (especially before boss battles), and then sorting them out according to how much experience points they need for the next level. But no matter which game she's in, she MUST HAVE A PIDGEY AND A RATTATA. Pidgey starts out so adorable and cute in the beginning, and then it turns into this badass
eagle-type-thing that can fly me anywhere. Maybe it's because of her soft spot for birds (parakeets sound an awful lot like Pidgey), maybe it's because it takes Pidgeotto the longest to turn into Pidgeot at Lvl 36 when the rest of her team has long since reached their final evolution, but damn if she doesn't feel warm and fuzzy when Pigeotto FINALLY evolves. She will keep those two in reserve as the BigDamnHeroes in case the rest of her team can't hold up (Lance, I'm looking at you), and panics whenever any of her team gets poisoned. She also has a habit of imagining whichever Fire-type she has as
the most protective and temperamental member of her team. ...In a completely platonic way.
But if others DO feel otherwise, she understands.
#136407
@/{{Lupine_Volt}} had this with his HG team. When I was walking, I turn to my Gloom, and it suddenly just hugs my legs. Immediatly, in the next battle, she was KO'd. My Typhlosion promptly incinerated the bastard who did that. And, before I faced the elite four, I took out every member of my team and talked to them. Espeon, Ampharos, Politoad, Bellosum and Honchkrow all gave battle cries. Typhlosion just turned to me and nodded. At which point, I kicked Lances ass. Now, they're going to enjoy a nice retirement on the Pokemon ranch with all of my other champion teams from R/S/E/FR/LG/D/Plt.
#136408
This one had a similar experience in [=SoulSilver=]. Lucario nods, Kadabra has a gaze of determination, Misdreavus, Raikou, and Mew let out battlecries. My Milotic decides to give me a hug of encouragment! D'aawww.
#136409
Back when this troper originally bought Gold, she only ever trained her starter as she didn't really care about a balanced team. However, she used that ''one'' pokemon, a Typlosion, to beat the entire Elite Four on its own. Then, when she bought [=HeartGold=], despite her more balanced team and her not-as-overtrained Typlosion, she decided to repeat that feat, in memory of the original, and succeeded.
#136410
When This Troper caught a Magikarp in order to evolve it to a Gyarados, not having the patience required, I usually berated my Magikarp for being pathetically weak. When the Magikarp finally evolved. I felt like a total jerk, and promised myself that this wouldn't happen again and granted Gyarados a permanent place in my team, with my trusty
Grotle. Weeks later when this troper saw what
Team Galaxy did to the Magikarps in lake Victory...
It wasn't pretty... for Team Galaxy. I felt vindictive pleasure in thinking about their faces of terror when I unleashed my now
overleveled Gyarados to
Hyper Beam their pathetic bunch. Nobody messes with the Magikarps. NOBODY!!
#136411
The Walking Pokemon in [=HeartGold=] and [=SoulSilver=] simply ''melted'' This Trainer's heart. EV training, breeding for nature and moves, all well and dandy, but when I checked on my Ampharos's status one day, she ''spontaneously hugged me'', and has since then earned a permanent place on my team. And then to see the same thing from my Garchomp (yes,
that one)...
#136412
When I first caught
Giratina in ''Platinum'', I thought it was a pretty effing scary-looking Pokemon and was ready to stuff it in the PC box. But then I realized that it was useful for a lot of things. I found myself using it a lot, to the point it was able to get the Footprint ribbon at max happiness.
"~Name~...is a wonderful human and Trainer..." I actually teared up when I saw that. All Giratina needed...was a friend. "Chrona" (my Giratina's nickname), you'll always have a slot in my active team =D
#136413
I had a similar experience with my Darkrai, "Krai". At first, it ''absolutely hated me'', but it was a cool Pokemon, so I used it a lot. One day, in Heart Gold, it ''hugged me''. It now has a permanent place in my main team, and I'm working on getting all five Shiny Leaves for it. Despite all the horrible stuff that Darkrai goes through, it turns out that the way to get to its heart is to be ''nice'' to it!
#136414
(^^)/\(^^) This tropette has really taken a shine to Dark and Ghost Pokemon. Mismagius, Darkrai, Gengar, Froslass, Absol, and Houndoom all make their way into my party at some point. Once they reach Lv.100 and get a champion's ribbon, they chill in a pc box put aside just for them. <3
#136415
When Bebe gave this troper that Eevee in her copy of ''Pokemon Pearl'', it was quite low-leveled compared to the rest of my team and had a hard time keeping up. I know multiple people who put it in the box immediately after. But I kept it and put every ounce of my being into training it and making it happy. The Umbreon it eventually evolved into became a permanent part of my team and was one of my Pearl Pokemon I trading over to my new copy of Platinum before letting my brother delete the file. With it was my original starter, the Mismagius who curb-stomped more than one Elite Four member, and the Yanma that saved me a humiliating Gym Leader-delivered defeat.
#136416
Oh, Pokemon. I shall always love my Pokemon, from the Wartortle I didn't want to evolve as I hated Blastoise, to the Shaymin who somehow hugged me. In each game, I have a core team of 6 Pokemon, and some others on the side (maybe even other teams). When I found out that, not only had my copy of Crystal died, but ''I couldn't transfer my Red Mons onto Sapphire'', I cried. But upon getting Heart Gold, something snapped. I brought back my main five from Crystal (Meganium, Ampharos, Gyarados, Fearow, Ho-Oh) and got them some new friends. I then ressurected my old teams. All I'm missing from all of my old teams is my Red Mew, who I am ''determined'' to ressurect. And you know what the best bit of my entire Heart Gold game was? Getting my cousin to give me a Squirtle egg, which hatched ''into a shiny''. Yes, my beloved first Pokemon, the one that kicked Brock's ass and who never gave up on his teammates, was now ''shiny''. The runner-up would be getting back Killer the Swampert. FIRST POKEMON I EVER GOT TO LEVEL ONE HUNDRED, and I got him ''back''.
#136417
This Troper played ''MetroidPrime 3''. There's a part where you need to get twelve bomber squad guys or whatever through a heavily guarded area. You only need to get four to the end to continue, but I always feel like I've failed somehow if even one of them dies. The fact that there is this creepy alarm sound when they die makes it border on NightmareFuel as well.
#136418
NightmareFuel ? In a Metroid Prime game? Nawwwwww...
#136419
''Chrome Hounds''; Sniper campaign, last mission. When Sergeant Jayrus Cole was gunned down, and once Cerberus was under the arc of my sniper cannons, I jumped off the cliff, basically destroying my chassis in the process, in order to bring him back into machine gun range. You don't kill the best character in the game and get to live for more than 60 seconds after that.
#136420
@/{{Indefatigable}} gets attached to and sometimes overprotective of pets and hireable sidekicks in games. This got out of hand with ''DiabloII'', which inspired her to write HoYay fanfic about her necromancer and the mercenary he picked up in Lut Gholein.
#136421
This troper actually found himself keeping careful track of the number of Tau troops who perished during the DawnOfWar
Dark Crusade campaign, and trying to plot tactics which minimise the number of living beings becoming ex-living beings on his side of the map. Hence his current technique being heavy on
drones; even more weirdly, it sometimes works to send ''nothing but drones'' on attacks because their vehicle status makes them smallarms resistant. Having 50 gun drones pumping fire into the enemy's command centre? Does LOTS of damage.
#136422
@/AceofScarabs has never released any of his special team {{Pokemon}} - the ones that served him in Story Mode or even as testers for his experimental movesets get permanent places of honor in his storage. They even get their chances to shine in exhibition (not serious) matches with other players! He also "reincarnates" prized pokemon from his original Gen1-to-Gen2 save data, by having many of his new crew inherit their names (say hi to my beloved Ninetails Carla from Johto, reborn with a new move!).
#136423
@/{{Fighteer}} actually got seriously pissed at his wife when she took his favorite ''
Sims 2'' couple and had them get caught cheating on each other. It took me over a game week to fix their relationship, and then she ''did it again''. I then told her that she had to use her own neighborhood from now on.
#136424
This Troper (That Troper although I
didn't think it was an actual page/joke/whatever) has a sadistic side, but gets too close to her sims. And is a Cheat addict. Therefore, ''everything is done for her sims''. They're never hungry, tired, poor, bored, whatever - they can go do what they like - the only things she won't allow is going out anywhere (as it saves the game) and she'll let them be like this as long as she can do what she likes with them. They all end up happy in the end.
#136425
In TheSims3, @/JET73L ran himself ragged keeping his (as yet, only) main Sim's motives up, making sure not to let anything serious happen and practically {{Munchkin}}ning to keep her skills and "feats" to where it most efficiently gets her good food and keeps things unbroken as much as possible, even buying extra Fiction instead of just dumping a load of computer gaming time into the schedule as would be easier. After months of wooing a Townie that the sim had gotten a crush on, it turned out she (one of the firefighters) was merely some sort of player, in it for the food and lulz and merely dating my sim since most others were asleep after work ended. After getting the long-term motives and Aspirations straightened out, I prepared to (indirectly,
to keep my sim from feeling any guilt even though
I know it's a ridiculous idea) ''
make that NPC miserable''.
#136426
@/{{Night}} always orders all his wingmen, and the support ship, to jump out before he jumps out himself in ''FreeSpace'' and ''FreeSpace 2''. This has occasionally killed him when the enemy, deprived of targets, comes to get him instead, but he hasn't stopped yet.
#136427
Now that's leadership.
#136429
This troper goes one step farther. If he ever hears one of his wingmen start sparking with electricity (when the hull is 29% or lower damage), he'll order them to leave, even if the mission has a while to go still. He can't just stand by and let his people get killed!
#136430
Despite it not having any real purpose outside of sweetening a girl (or guy) up for a kiss, @/{{Skazka}} always hands out flowers and chocolate to students I meet when playing ''{{Bully}}''. I'm also extremely reluctant to taunt after a fight.
#136431
Whenever @/EddieVanHelsing plays a ''{{Disgaea}}'' game, he creates a red mage and names it after his wife because she thinks they look cute in their little maid outfits. When fighting, he usually has other characters protect her while she burninates the enemies.
#136432
@/{{Cybele}} tends to get rather attached to her generic units in [=SRPGs=] like ''{{Disgaea}}'', ''FinalFantasyTacticsA2'', etc. Disgaea's particularly great because I can name my units. I give them a name (if the game allows renaming), an age, and personal bio (friend of another unit, sister, etc). I make damn sure that everyone on the field survives, if someone dies I get quite sad and make sure the rest of the team lays the smackdown on the enemy in the name of the fallen unit. ^_^; Is this odd?
#136433
This troper has done the same for his generic units in FinalFantasyTacticsA2. He even has all their information in a Word file.
#136434
This troper does the same thing in FinalFantasyTacticsA2, including writing bios about generic units, making up stories and things about them... xD;;
#136435
This troper, when playing ''AssassinsCreed'', keeps the sound on and always, always drops whatever she's doing if she even *thinks* she hears a civilian pleading for help. She let the soldiers kill her once when she failed to save someone so she could try it again.
#136436
This troper once spent an hour mourning gnolls that he killed in ''BaldursGate: Dark Alliance'', just because he had killed them with magic as opposed to gnollish honorable combat. Mind you, this is after the troper had read about the life-style of gnolls, and found them to be abusive, lazy, cannibalistic monsters who worship lunar murder gods and frequently disease their own slaves just for teh lolz. ''But they made little whimpering sounds when they died''...poor doggy people...
#136437
The native animals trapped in Tourian at the end of ''Super Metroid''. You are not a true player unless you take thirty seconds to haul yourself down through the shaft, blow out the wall trapping the animals, then watch as one of them pauses to look longingly at you before fleeing...no one gets left behind!
#136438
Well, yeah. Just because you're a badass bounty hunter, doesn't mean you should be heartless. "I am Samus Aran!
I am...a hero!"
#136440
Probably not the best game to be a nice guy on, but GTA 4 is good especially in the regards of destroying harmful criminal organisations and not going on killing sprees. People look surprised at me when I play GTA and don't embark on random slaughter and only kill those who are directly attacking me such as Police and gangsters.
#136443
Despite the fact that it's unecessary to keeping their RelationshipValues high, this troper makes sure to give her husband/child in ''HarvestMoon'' games their favorite food at least once a day, just because it makes her happy to see them so happy and have them tell her how much they love her.
#136445
This troper realizes now that creating a spitting image of myself, creating her/my ideal family and then spreading them across the neighborhood was a huge mistake. Damnit, I don't want to die! Nor do I want my children to fail school or get in a bad relationship or have trouble with their kids or... Oh, God, I need help.
#136446
@/JET73L found in, of all things, TheSims 3. When you have a sim that ''wants'' to go through the exact life you once hoped to have, forgoing riches for happiness, with no more prompting than three starting traits, it gets ''hard'' to make another family (at least in the same neighborhood, while she grows old and dies without your presence), let alone KillEmAll. This Troper worries about what will happen once even Epic Lifespan runs out, since he
didn't have the heart to turn off aging completely.
#136447
Silent Storm and expansion Sentinels. You get a squad of six commandoes in the beginning and keep them throughout the game. This troper could have sworn each man and woman in the squad had their own personality by the end of the game!
#136448
A recent quest in {{Runescape}} forced you to fight an NPC with whom you had been fostering a friendship for three or so quests beforehand. @/LittleBeast searched as hard as he could to find some other way to continue, and when he failed to, he made sure to use a blunt weapon to fight her with.
#136449
It doesn't matter if most of the time they're
too stupid to keep themselves alive. Whenever this troper plays ''{{Creatures}}'', she will ALWAYS try to keep her Creatures as happy and healthy as they can be, even if she has to Hand-feed them. Creatures too deformed to live properly, she usually euthenizes as humanely as possible. She can't stand to see the little dudes suffer...
#136450
This troper kept resetting her console when she was playing FinalFantasyIX so she could save all of the Burmecian/Cleyran civilians. She couldn't stand seeing those poor little rat kids die, and the cute things they say when you meet them later on is so damn worth it.
#136451
This troper is absolutely crushed when soldiers (not units!) die in Company of Heroes. Their so emotive and life-like that they cease to become cannon fodder to my eyes and become like real men that I have to keep alive. I couldn't believe it the first time I heard them crying out in pain over the radio when they died. It was so lifelike. I always do my absolute best to keep squads alive and well.
#136452
This troper gives backstory to all of her animals on ZooTycoon 2, (well the predators anyway) even when she's just setting up a mad house to use VideoGameCrueltyPotential.
#136453
This troper avoids needless killing in games that allow it, such as Grand Theft Auto. He often ends up thinking of them as real people even if they're virtual. Even when the police are after him, he usually just incapacitates with nonlethal shots(as far as he knows) or tries to run away. Criminals and bad guys are full game, however.
#136454
@/{{Caswin}} had an interesting experience with ''CommandAndConquer''. In the final mission of the GDI campaign, the easiest way to win is to take over enemy silos as they fill up with resources, sell them, and wait for them to be rebuilt. Each iteration produces another 150 credits and one all-but-defenseless Technician. Having developed a soft spot for them over the course of the game, they were all moved to a little "Technician Colony" behind the main base. I've done this twice. ''Both times'', at some point during the battle, the computer has responded by building a Flame Tank, ignoring anything tactically worthwhile, and ''massacring the technicians''.
#136455
During my first playthrough of {{Iji}}, this troper went the One Woman Army route, slaughtering everything in sight. Then I started finding logs made by a rookie Tasen, mainly worrying about how her girlfriend is doing (who's somewhere else on the sight.) When I got to Sector 8 and
Iosa the Invincible destroyed the last of the Tasen, I found the body of the one who was writing the logs and found the last one detailing how distraught she was that her girlfriend was killed, and that '''I''' was the one who killed her. After finding out which Tasen was said girlfriend and that if you spare her,
the two of them manage to escape the Tasen genocide, I've always made a point to spare her on every playthrough, even on ones where I'm still killing everything in sight.
#136457
This troper's mother once created a funny map on HeroesOfMightAndMagic which contained the immortal line "They're just bits of code in a game but they do have feelings". This line always haunts this troper if she is being cruel to video game characters, making her do the complete opposite.
#136458
When there's a defenseless person that you need to protect in a game, even if protecting them wouldn't really count as an EscortMission, I sometimes will go out of my way not only to prevent them from being killed, but prevent them from being hit at all, even when nothing bad comes out of them being hit.
#136459
This troper tries his damn best to keep his units up and kicking in ''FinalFantasyTacticsA2''. Sure, no one actually dies in battle, but the fact that most of your units feel bad for being KO'd just tugs my strings a little. This troper is very fond of his level 99 hume Hunter, and this following line gets to him every time (paraphrased): #QUOTE# '''Hunter''': "If only I had more strength. Sorry to let you down..."
#136460
And let's not forget how Grias often SCOLD you for letting them get knocked out! Aargh.. (also paraphrased) #QUOTE# '''Gria''': "A commander should take better care of his troops, no?"
#136461
Sometimes, when I'm bored, I turn Super Smash Bros Brawl on and set 4 CPUs up, but when set them up for a eternal match, I couldn't keep them in it, so, I decided to set it to 99 minutes like I usually do, so this is sort of a subversion, as they still fight, but I give them 99 minutes, and it's not eternal.
#136462
This troper plays AgeOfMythology with one simple rule: Attacking civilians is wrong. She will let enemy peasants mine gold from her mine or fish in the waters off her territory, but if an enemy warship comes after one of her fishing boats, she will send her entire navy after it. Nobody messes with her civilians.
#136464
@/{{Meshakhad}}: While playing ''TheElderScrolls IV: Oblivion'', I suspended my "loot anything with a high value-to-weight ratio" with regards to fellow soldiers during the Battle of Kvatch. I would take gold, but I would only take weapons or armor if it was superior to mine (such as not being broken). When I left Kvatch, I had replaced every single piece of equipment except my bow - all with equipment taken from dead Kvatchian soldiers.
#136465
Playing ''TheLegendOfZelda: Twilight Princess'', @/ThinksTooMuch was racing her brother to the finish and so I ended up ending the game without rescuing the Poe Collector. I felt awful about it and still feel sorry for the guy, and I couldn't just fix it next playthrough because the disc wore out. If I ever get the chance to play it again, I don't care how irritating it is or how long the freaking
Cave of Ordeals takes me, the guy is being freed. I also always tried to make sure I left Epona somewhere nice and safe.
#136466
I also like to leave Epona in a safe location in every game she's in. I actually have a good reason for it though (kinda). Back when I first played OcarinaOfTime I was told by a friend that if you left Epona in an unsafe location for too long the Gerudos would steal her (I still don't know where the hell he got that idea, but I believed it). Now it's just a matter of compassion for a video game character.
#136467
In a combination of this and {{Videogame Cruelty Potential}} I played through Neverwinter Nights: Hordes of The Underdark initially as an insanely evil character, right up through the battle with
the Valsharess. After that battle, however, when you find out that
Deekin has died, gone to heaven, and tried to fight his way through celestials to come back to you, I just didn't have the heart to do it any more. I wanted my character to be a person worthy of that sort of loyalty. From that point on I played the character good. I only managed to get him to neutral by the end of the game, though.
#136468
In Warcraft 3, in the last mission of the Human campaign I made sure the captain (a footman with a fancy helmet) lived. My reason was so that the guy might help out the humans one last time before the Burning Legion completely screwed over the one half of the world.
#136469
In the Sonic Adventure Chao Gardens, this troper carefully raised, named, fed, and ''loved'' her little adorable Chao. Then went screaming and crying to her mother when she found out her brother went behind her back and threw them all against the wall when she wasn't looking.
#136470
I once accidentally jumped on a Chao in ''SonicAdventure2''. You can ''bet'' the first thing I did was pick it up and cuddle it for a while.
#136471
In ''{{Left 4 Dead}}'', this troper sometimes feels bad shooting the common infected who are just sitting on the ground, leaning against a wall, or otherwise not paying any attention to what's going on. She feels better when she reminds herself that they're extremely sick and in a lot of pain, therefore she's probably putting them out of their misery... and that they'd claw her face off if she didn't get them first. She's also rushed out of the rescue vehicle during a Finale to save a CPU teammate. No one left behind!
#136472
While my brother was playing OcarinaOfTime he was attempting to free Epona from Ingo, and kept failing. He finally gave up, and I gave him the DeathGlare, hissed, "You WILL free the horse that has saved your ass in the other games," and forced the controller back in his hands. He did it next shot. In retrospect, I'm not sure why I just couldn't let him abandon her.
#136473
While relatively minor compared to some other examples, every time this troper has played through ''CaveStory,'' he's made it a point to use the
fully powered-up Blade to get the kill-shot on both Misery and the Doctor.
#136474
When I get past the Heavy Press and visit the statue chamber, I make a point of facing away from the statues so that Curly gets to destroy them.
#136475
In playing ''{{Final Fantasy VII}}'', this troper always fights Hojo at the end of Disk 2 with Cloud, Nanaki and Vincent, the three people who've been most fucked over by him and who deserve the best shot at revenge. I still get the Missing Score for Barret, putting him in the party and going up the stairs to get it, before going back down to the save point, replacing Barret with Nanaki or Vincent, and going back up again to confront Hojo.
#136477
This one's playing the ''.hack//G.U.'' trilogy. I can't help being nice to every party member, yes, even Piros the 3rd. The little "Thanks, Haseo!" messages you get when you give them good items and equipment gets me every time. I also send greeting cards to my allies as often as possible. It helps that the highly huggable Gaspard
sounds exactly like
4}} Teddie.
#136478
=( "I don't like scary monsters." Do you need a
hug, Sakubo? No worries, I'll protect you! =D
#136480
This troper is constantly sending those cute e-cards to people and tries to be as nice as possible when responding to emails. C'mon, you can't deny that
Atoli and
Endrance deserve it...
#136481
I get WAY too attached to citizens of my town in AnimalCrossing (Cookie was talking about moving and I freaked out).
#136482
The first thing I do in an animal crossing game is build the relationship with Sable, who by the end is practically wishing she could get enough time off to go on a date. She deserves it, too, after how much crap she goes through.
#136483
This troper tends to leave her AnimalCrossing games untouched for months on end. She often feels scared to go back and see how her wonderful town may have changed in its absense.
#136484
This troper plays the Discworld MUD, and absolutely refuses to kill any cat [=NPCs=]. She also won't kill any dogs unless they're protecting an NPC she wants to attack, or if I'm protecting a cat they try to fight with - cats are worse for me, because I have one in RL. I also have a pet cat myself in the game, and when wandering with her, I frequently shoplift a whole bunch of food and split it 50/50 between us. Whenever she dies it's a bit of a punch in the gut, although luckily she can be brought back. Oh, I did try getting a dog once, but it wasn't nearly as affectionate, so when it died, I didn't bother bringing it back or getting another one.
#136485
This troper also loved the little spikey balls that would jump onto Link in
The Wind Waker. They would weigh him down and make it hard to run or fight, but they were so adorable, and she always got the impression they just wanted to be Link's friends, and didn't mean to disable him so. She would always make sure to avoid killing them, and when there weren't any monsters around, she would often let them jump onto her on purpose and walk around with them all clinging to her. It was so very cute.
#136486
This troper also played Discworld MUD at one point, and owned a deadly fluffy hawk for most of her time there. While there is absolutely no need to feed your pets (or yourself), the hawk was often fed with the hearts and eyes of the troper's unfortunate victims.
#136487
@/LordJiro has an example. In MegaManStarForce 3, viruses will show up in the 'real' world if you have the visualizer on, usually (or entirely; I've not gotten very far) in the form of
Metennas. Many are hitting whatever machine they're closest to with a pick, but some are just...there. One in particular, in Geo's room, is just sitting there...so I've decided that it's Geo's pet.
#136488
I had listened to
Ai No Uta, and heard of the Pikmin's plight long before renting the game {{Pikmin}} (to the point that the capitalist Pikmin 2 is DisContinuity). As such, I soon became sort of
a father to my Pikmin within minutes of starting the game. Though as an inexperienced player I had to lose many in battle, I made sure of 2 things: that each color would be properly stocked with Pikmin and that no Pikmin would be left behind. I actually got a bit emotional when half my reds got wiped out, or when a yellow got blown up by a bomb. Of course, the worst event was this:
Left Behind: 1
#136489
@/LordKelvin remembers one time, returning to the ship near the end of the day... and counted one Pikmin short. I immediately dismissed my party, organized a crack squad of flower reds, brought up my map, and mounted a search and rescue operation to track down my lost comrade. I am extremely proud to say that, throughout the first game, the total number of Pikmin I left behind at the end of the day numbered less than ten.
#136490
I listened to Ai No Uta quite some time before actually playing the game. The moment the subtitles of the song ended, I vowed that I'd restart the level even if just one Pikmin is lost. No, I have not finished the game yet.
#136491
Give @/{{Keredis}} allied [=NPCs=] in any game, and I will keep them from the frontlines, as safe from harm as I can, regardless of how much easier it might be to complete a level if I let them risk getting hurt. Particularly notable in GuildWars, as I will heal [=NPCs=] in priority to [=PCs=], simply because the latter can be resurrected.
#136492
I purposely took Liara along to Ilos in ''MassEffect'' because she's an archaeologist and I wasn't willing to see a massive Prothean ruin and let her miss out on the chance of a lifetime.
#136493
Here's a
Pokemon example from @/{{Iriswings}}. While cleaning out her PC by releasing the pokemon she caught just to fill the Pokedex, she released a random Lickitung, a Pokemon she always found
weird. Right after she gets the "Bye, LICKITUNG!" blurb and watches it shrink out of existence- it literally POPS back into existence with the message "LICKITUNG came back!
Was it worried about you?". This troper then proceeded to experience the worst case of the warm fuzzy feeling ever in her history of playing the games. She still has that Lickitung.
#136494
On the FanMadeSequel to AlisiaDragoon (as a WarCraft 3 campaign), there's one level where you start with only six units other than your hero. Problem is, you have to recruit these units via little cutscenes where they tell you they'll be happy to fight for you, hoping their ''children'' will be fine while they're away, etc. Needless to say, much, ''much'' reloading was needed to finish the mission, but it was all worth it because they ''all'' survived.
#136495
As much VideoGameCrueltyPotential as ''TheSims'' can provide, this troper actually ''doesn't'' like her Sims to die, at least not of unnatural causes. That said, caring potential is achieved easiest if you make your own Sims. You might not care if pre-gen Sims with too much drama die, but you ''don't'' want you or your best friend or your favorite characters to die.
#136496
This troper's Mass Effect 2 playthrough is coming to a screeching halt now that he knows what he has to do in order to make sure everyone (even Jack, who is this troper's
Scrappy) lives through the suicide mission.
#136497
Sorry for the length. During my first play-through of the first Mass Effect . . . on the beachhead of Virmire. I wanted Wrex to listen, but I hadn't the level of Paragon needed! I actually hammered the grayed out section. When it wasn't an option I tried everything I could think of, my brain was racking itself trying to find a way out. Then Ashley shot him . . . and she kept shooting, as Wrex gurgled and grunted his last breath. It horrified me. I just stared at the screen watching his bloody corpse, I don't cry that much. This time was no different, but my sorrow was replaced by fury. I pulled my weapon and was this close to shooting the Chief, when it was made apparent Shepherd pulls his gun away from friendlies. I started cursing out Ashley and saying her only reason for killing him was that she was a racist, and that she would kill Garrus, Tali, and Liara if given the chance, and would gladly nuke the Citadel if no humans were on it. (Ironic foreshadowing on my part.)When I went back, I realized I had a previous save, that I dedicated to scoring charm points. When Wrex lived I wanted to hug the man like Marty to Doc Brown at the end of Back to the Future. It was only then did I realize. "Wow! So THAT is why this game was such a big deal when it came out." (This realization didn't make the second major choice any easier.)
#136498
This troper's copy of
Chronicles}} Valkyria Chronicles's was picked up just out of general boredom and a lack of PS3 games at home. In previous games, he had no issues about sending generics to their deaths and would only feel marginally bad about sending more unique characters to an early grave if only for the effort he had put into them. Then
Wench}} Nadine got gunned down after saving a scout and was summarily squished by General Jeager's tank. She gave a small speech about her remains becoming a cornerstone of peace.
Silence}} Stunned Silence. He then summarily blew Jeager to kingdom come and then quit and loaded up his pre-battle save. He then swore that Squad 7 was going home... all of them. He didn't know about the
Marberry shore yet...
#136499
In Jedi Academy, this troper has pity with the poor stormtroopers and techs. He learns Force Choke just so he could disarm them, then takes all the nearby weapons so they don't try to be a hero and sometimes even moves them to prevent their death by running off platforms. He even hates the necessity of killing officers to get their keys. Everything that has a chance to kill him is a fair game, though.
#136500
In Eve Online, this troper feels really, really bad about abandoning his drones, and will do his damnest to keep them alive and will go back to fetch them if he had to warp out in an emergency.
#136501
I always feel bad about car jacking people in GTA and games like it. I also feel bad for the civilians I kill (especially in games like The Saboteur, where the civilians are the ones you're trying to protect).
#136502
While playing FFVII: Crisis Core this Troper had gotten extremely attached to Angeal and when she found out what Hollander did to him and how he thought he was a monster, she snapped and her mind went into ILLKILLYOU mode. Needless to say she was very happy when she finally tracked Hollander down and
killed him.
#136503
This troper, for the longest time, put off beating the game. She wanted to finish all the missions, she wanted to collect all the items, she wanted to do this and that...all so Zack would keep living for just a little longer. She's doing the same thing with her second playthrough (because she COULDN'T get all the missions and stuff when she started caring about it the first time around). She isn't sure she wants to beat the game again. '''THAT ENDING IS CRUELTY ON SQUARE ENIX'S PART.'''
#136504
In games of ''OperationFlashpoint'', this troper often feels bad when his AI squad mates die, especially if they're under his command. In one mission this troper played recently, he led a small squad in an attack on a few enemy-held bases. A couple of his men were killed in the process of taking the first objective, but that wasn't the worst of it. A third one was injured and the only medic was among those killed, so there was no way to treat his injuries. Since we were in the middle of enemy territory, there was no hope of medievac, so this troper just had to do his best to carry on with the mission, even as the wounded man's condition gradually worsened until he eventually died.
#136505
In ''{{Bioshock}} 2'', The Little Sisters are all about this. Taking a crying Little Sister and taking her in as she harvests ADAM is just...oddly heartwarming in an weird way. You may not be mindless in caring about Little Sisters like the other Big Daddies, but you still treat them as if they were your own child. Then you take them to the vents, you have the choice of making them Human again, freeing them and giving them another chance at life out of Rapture; before they were turned into Little Sisters, or harvesting them like a sick, heartless bastard. This Troper could not even think about harvesting them, as he grew attached to them from the first adoption. Aside from that, there is also the entire Eleanor subplot, throughout the game she calls you "Father" and genuinely loves you, she learns how to act from watching you throughout the game, and will become a
savior of the Little Sisters if you play your cards right And then at the end when
temporarily has her heart stopped, This Troper yelled in rage and vowed to make [[spoiler:Lamb]] pay
#136506
Holy hell, are you me?! On topic, after saving a Little Sister in the first BioShock, I would ALWAYS follow her back to her vent to make sure she wasn't murdered by a random Splicer. Like hell any little girls are gonna get murdered on MY watch!
#136507
Whoa! This Troper also can NEVER harvest a Little Sister in either game, plus in 2, I ALWAYS stand next to the vent to make sure the now human (and adorable!) little girl gets in the vent safely. I kinda stand as close as I can to pretend that I'm lifting her up to safety...
#136508
When BearyScary first heard about ''BioShock'' and its Little Sisters from ''Game Informer'', she swore to never harvest any of them, ever. One of the few promises she's ever upheld.
#136509
This Troper has an entire town on {{The Sims 3}} full of families she has very carefully built from scratch, all based on characters from her stories. She goes out of her way (spending God knows how many hours!) to make sure everyone ends up with a loving spouse, has nice kids, has a good job, has plenty of money, etc. etc. She just can't bear to let anything bad happen to these characters. Total mush, I know.
#136510
In any given playthrough of Persona 4, this troper tends to develop a distinct fondness for Naoto when she finally joins your party... To the point where I regularly give her the best equipment available BEFORE the Protagonist, will heal her when she hits half HP even if another character is at 1HP, at least until I get Mediaharan or Salvation, and even had the Protagonist and Naoto fight the late-game bosses together without any additional backup. Obviously a case of Fan Preferred Couple at work as well. Who needs the Power of Friendship when you've got a revolver-toting representation of the Power of Love?
#136511
Maiko and Akinari from Persona 3 were the target of this as well for this troper. He didn't have any qualms about hanging out with Maiko beforehand, but after she ran to him crying that
father hit her, he immediately gave the game the stink-eye for offering a "Did you deserve it?" option (and to this day considers it the worst 'asshole response' in any game he's seen,) and spent every possible moment hanging out with her until her S. Link was maxed out. As for Akinari, this troper initially considered him to be some kind of creepy emo guy, but after talking with him and learning that he had a
VERY good reason for it, spent every single Sunday with him, even neglecting other S. Links and coming close to reversing at least one of them between the two of them.
#136512
I'm with you all the way, especially in Akinari's case.
#136513
This troper enjoys Valkryia Chronicles. However, he does not always think plans through, and thusfar, it has led to the deaths of two people. 1, Herbert the Engineer (who he didn't like too much, so no love lost there.) But then, in the
battle with the huge tank and Ms. Magic Blaster, Nils-one of his personal fave characters, since he was strong, had good quotes and abilites, and was a damn good lancer to boot-got taken down. His reaction: #QUOTE#'''Troper:''' ...NIIIIIIIIIIIIIIIIIIIIIIIIIIILS! *goes on a RoaringRampageofRevenge* DIE DIE KILL KILL I SHALL AVENGE YOU NILS DIE DIE KILL KILL! Oddly enough, that won him the battle.
#136514
In {{Prototype}} when I was driving a tank I at first slowed down at lively streets to allow the pedestrians to get the hell away from my way. Unfortunately they had
contrary ideas, so after a while I shrugged, dismissed them as TooDumbToLive and decided that not killing them intentionally will be humane enough to me.
#136515
Tropers/NanoMoose made a similar decision early in the storyline...but in the mission where
Dana is dragged away by a Leader Hunter that you have to pursue, I didn't merely ''pursue''. I '''tore''' through (and over and around) the streets of Manhattan at breakneck speed in complete disregard of my own safety or anyone else's trying to get her back. For once Alex and I were of one mind. Dana's genuinely heart-rending voice-acting as she screams and sobs in helpless terror didn't help. I was crushed when I found out it was futile in the end.
#136516
In {{Homeworld}}:Cataclysm whenever there was a need for an emergency hyperjump (usually it involved a massive incoming enemy fleet) and my fighters were away from the Mothership I actuall ''begged'' them to hurry up with the docking as I couldn't simply hop away and leave them to die, could I?
#136517
I got all of my squad members through ''MassEffect 2'''s suicide mission...except Tali. I felt so bad about this that I loaded up my last manual save so I could do it again--the ''right'' way. Thing is, I'd been mostly relying on autosaves, so my last save file was ''halfway through the game.'' (During Tali's loyalty mission, appropriately enough.) I replayed the entire second half of the game just so NoOneGetsLeftBehind.
#136519
This Troper feels this for every game he plays,he's nearly completely immune to {{Videogame Cruelty Potential}} and the few times he throws
Lara off a cliff or blows someone to little pieces he ALWAYS feels bad and reloads the game afterwards. He never kills innocents unless he's forced to ,including cops and soldiers(unless they are complete monsters). People laugh at him for evading cops without hurting anyone in {{Grand Theft Auto}} and similar games. He never won
dark side points or played a
fully renegade Shepard. Whenever he plays {{HalfLife2}} he NEVER allows a resistance fighter to be killed while they are following him, he even cheated once to save the ones who were scripted to die. It may be because this troper likes to roleplay as if he really were the character in the game so having all those people dying or being a total jerk makes him feel bad.
#136520
If you can just stand there and listen to Tali completely breaking down when she finds her father, you have no soul.
#136521
Whenever I defeat a
colossus, I use the few seconds before the wispy strands of blackness get me to turn to the fallen foe and crouch down, "bowing" to pay it respect. Except for the
turtle, of course.
#136522
While playing MetalGearSolid3, I had been planning on letting EVA faint during the EscortMission, since it's apparently easier to drag her the whole way instead of doing the mission normally. I also had almost no food become of somewhat crappy planning. But... I couldn't really do it. This led to walking slowly and stopping often, making sure that she could keep up and knew where I was, acting as a human shield when we got attacked (including a DivingSave of sorts), and, when she was too weak from hunger to move, leaving her in a safe spot and taking on the entire group of guards to get them out of the way so I could find food for her. The whole thing took a stupid amount of time, I almost died several times, but EVA got through the whole thing without taking any damage. But... GoodFeelsGood. Also, not surprisingly, I didn't kill anyone in the game except Volgin. I'm a complete softie, could you tell?
#136523
This Troper loves to play Bully, but he has to try and be careful when playing. All the characters just randomnly walking around will sometimes bump into him, and unless he's on a mission, he will try to apologize and even talk to some of the characters. Also, he's a sucker for the little side missions the children have for him. He will always say yes, ''even'' during a mission. Its gotten so bad that sometimes he avoids them, because he knows when they ask, he'll just have to say yes.
#136524
It doesn't hurt any that they pay you for it too.
#136525
A minor example, but I ''always'' give the
krogan a fish and tell him it's from the Citadel's lake. Even though it's a renegade option, I simply ''cannot'' wreck his fantasy by telling him the truth.
#136527
You too? (^^)/\(^^)
#136528
This troper always at least ''tries'' to save survivors in ''DeadRising'', and has played enough to have a handle on it that keeps even its flashes of ArtificialStupidity from being too much of an issue. But even then, they make it if they make it, unless she's trying for the Saint achievement (which she still hasn't successfully gotten) and of course, you can't get hundred percent completion unless you forget about it or don't make such a thing of it on certain playthroughs anyway. Unless the survivor in question is Paul Carson - she'll stop zombie-genociding to go out of her way to engage his case, restart if she misses with the fire extinguisher during the ManOnFire thing, bring a bottle of wine to boost his health and one extra just in case, and MamaBear on him all the way back to the security room.
#136530
This troper ''never'' releases a Pokemon, even when he has more than one and only collects them for breeding another, and never uses them besides.
#136531
In Red Dead Redemption, I always have Mister Marston veer off his mission to rescue the prostitutes being abused and/or kidnapped and men who's wife/sister is about to be hung. Doesn't matter what's going on, if it's possible for Marston to abandon his mission to do it, then by ''God'' he'll do it!
#136532
In Red Dead Redemption again, when a minor character in the third act was killed, I said: "Okay, everyone that just killed him? Every single one of my bullets will be in his name." *bambambam* I made sure every bullet count.
#136533
I just couldn't bear to see Alistair suffer when I played my Female City Elf. He wanted to visit his sister although everyone else thought he was veering off the mission. I thought, "Buddy, you want to see your sister? You will. The world can wait."
#136534
BioWare is great about this! I wanted to play a bastard in KnightsOfTheOldRepublic, but my party members..."Not in front of Carth. He's got enough troubles with trust." "Not in front of Mission; the kid's had enough bad examples." "Not in front of Juhani. She really wants to see the best in you." "Not in front of Zaalbar. He's sworn that life debt; don't make him regret it!" Same Troper on JadeEmpire was a complete MamaBear when it came to Wild Flower. Do NOT threaten that little girl or talk about her with anything but respect unless you want your ass kicked from here to Dirge!
#136535
I cannot play Black and White as evil. Part of it is pragmatism. If you're an evil god, resources you would have used to expand your villages and influence have to go into rebuilding what you trashed by showing off your latest trick with fireballs. But it's also very peaceful to see your villagers playing a little football or dancing. On a different tack, it's also comforting to nurture and develop your Sim. I made Nervous Subject my pet project, and rehabilitated him into the town hero, happily married to a townie. Destroying things never made me feel better. Fixing a bad situation ''always'' did.
#136536
When I played ''Sims 2'' with the pets expansion, I couldn't bear to let the pets suffer despite the callous treatment I gave the Sims. Every Sim family that had a pet were pretty much spared my unholy wrath.
#136537
In Ratchet & Clank Future: Quest for Booty, I felt so bad for forgetting to rescue Talwyn at the caverns that, upon finding her after her capture by the hands of
Slag/Darkwater, I asked immediately if she was okay, to prove she's more important for safety than some dumb Fulcrum Star (okay, we needed the star to find Clank, but still.).
#136538
Crion87 knows this one is going to be on the Cynical end of the SlidingScaleOfIdealismVersusCynicism, but he was replaying QuakeII (he got it
and its two expansion packs when be bought a collector's edition of QuakeIV on sale), and had fun playing Rambo, killing those nasty
Strogg as if he were an
interstellar Rambo. Then he got to the bits where the only non-hostiles in the game appeared -
the remnants of the dropship force from the intro, in the
Strogg's detention facilities, where they were
driven quite obviously insane by what the Strogg had done to them. So, Crion87
killed said non-hostiles as a MercyKill; seeing what had happened to those poor babbling soldiers and
only guessing as to what horrors the Strogg inflicted on them to drive them nuts he went back to shooting Strogg with even ''more'' relish to pay those
fucking alien cyborg S.O.B.s back. For all those crude blocky graphics, and could still feel sympathy for his ''euthanasia victims'' in that game, giving more drive to complete the game
to get one back for those same euthanasia victims. Yes, Crion87 also knows what happens to the player in QuakeIV, but that's CompletelyMissingThePoint...
#136539
Anyone else found themselves feeling sorry for stormtroopers in ''Jedi Outcast'' and ''Jedi Academy''? 'cause this editor couldn't bring himself to keep playing after umpteenth conversation between those poor bastards, duly followed by a slaughterhouse. This editor's friend advised him to kill them all before they start talking. I'm kinda wary of said friend now.
#136540
What about the other Jedi if you pick the light side ending in ''Academy''? At first they're just guys who follow you around and help you kill the bad guys, but if you take a moment to watch them use a force power, most noticeably heal or protect, it's not hard to work out that (from their lack of skill) they're mostly only Padawans. I tend to feel fairly protective of the little apprentices since Jaden is supposedly a full Jedi Knight by then. **ALSO, Kyle. Once a Stormtrooper surrendered, so I let him go. Then Kyle shows up and chases him down the hall until he can kill him. WHAT.
#136541
I consider certain pokemon to be my friends and god help the poor bastard who causes them to faint.
#136542
I've always treated all my pokemon (or at least the ones I used often and got close to) with the utmost respect, and at some points, love. God help whatever poor soul dares to take down my beloved Infernape in Diamond... Because there will be
no mercy in that.
#136543
And speaking of
No Mercy, when I play Left4Dead, I can't stand anything hurting Zoey. Ever. To the point where I actually play as her to avoid her getting harmed at every chance I can get. When
Versus mode comes along, though...
#136544
I always get attacked to my team in Pokemon. Always. I encourage them out loud, and praise them when they do things I want them to. And thanks to other tropers, I've begun to give them personalities. My current team consists of a GeniusBruiser Nidorino, a DefrostingIceQueen Dratini(the only one I'm not fully evolving, because Dragonair is simply beautiful), an eager-to-please but slightly bumbling
Growlithe, a GentleGiant TeamMom Croconaw, a Victreebel who TookALevelInBadass when he evolved, and a Zubat who's somewhat insecure about her abilities. I'm excited to play through this time, I can't wait to see how the game shapes up and how my Pokemon will
develop.
#136545
Sparkling Angel here. I too talk to mine. They always seem to shake confusion off faster when I'm calling them....*sniff* I don't care if people think I'm obssessed. They are MINE, and long as I have them, they will be the happiest mon alive!
#136546
This troper, too, cares for every pokemon he obtains, but none more than one empoleon called Pip. It was born in Diamond, and has been through Platinum and Soulsilver, but he still has a long way to go yet before he's at his last leve. No pokemon survives harming his friends. No villan survives harming ''anything'' or anyone while I'm around.
#136548
In the
World at War mission Black Cats I do my best to first save as many sailors from Japanese attacks. Of course I also need to do that just the same, to insure that I save as many as possible.
#136549
This troper started a new game of BaldursGateII recently. Being a big fan of Imoen, he started to feel more and more guilty going on all these lengthy sidequests to build up on XP and good equipment
that Imoen was being tortured at the hands of Irenicus. The entire span of the game between Irenicus' dungeon and Spellhold was spent being torn between the desire to go rescue Imoen as soon as possible and need to go get stronger so that he doesn't get destroyed once he gets there.
#136550
Word of advice: When playing an RPG with a party of AFGNCAAP characters and naming them after your pre-existing original characters, be prepared to be
hit harder than usual when they get smacked around and even die. So this troper has learned like playing Final Fantasy III as such.
#136551
Playing in WarCraft III I always ensure the survival of my non hero units. I keep a close watch on damage control, and hope to achieve 0 casualties of my armies in some missions.
#136552
In dungeon crawler {{RPG}}s, all of my generic units will be given a personality and backstory. ''NO EXCEPTIONS!!!''
#136553
In Left4Dead I often feel bad on accidentally shooting survivors(be it my fault or there's), so I often try to make it up to them, albeit by giving them pills/shoots, or healing them with my own med kit.
#136554
When this troper played FinalFantasy6 and got to the part where Cid could die I went out of my way to feed him fish so Celes could have a parent figure and someone to bring Locke home to one day. When he failed the first time my heart ached and I save scrummed 3 hours of gameplay because seeing Celes happy is worth it.
#136555
On this Troper's Pokemon team NO ONE FAINTS EVER. They are my unit, they are like family, someone faints there will be hell to pay for my opponent.
#136556
In PokemonMysteryDungeon, this Troper tends to get VERY attached to his partner to the point that I apologized if they got knocked out in a dungeon! And then, when I decided to restart, I couldn't bare to do so until I'd had a fairwell adventure through the Beach Cave dungeon at the beginning one last time to say goodbye.
#136557
One time in Explorer's of Sky, this Troper's partner was attacked by a criminal, was down to a few hit points and was calling me for help very weakly. Cue my BigBrotherInstinct kicking in, my Mudkip water-gunning that crook to death, and saving my Shinx.
#136558
This troper, when playing LegendOfZeldaTwilightPrincess, got quite attached to Colin (mostly because he was the only not annoying kid). So, when King Bublin kidnapped the youngin in Kakariko Village, you'd better believe this troper fought like a mofo to get him back, encouraging Epona throughout the chase and shouting "NOBODY FUCKS WITH MY KID!!" when she finally knocked the ugly fucker off the bridge.
#136559
I was playing ''Medieval II: Total War'' as the English. Everything was peaceful until Spain decided to attack France. Since I personally have a fondness for the French, I said to myself, "No one hurts France under my watch." I summoned all of my men to the English Channel (led by the king of course) and dispatched them to France ala D-Day Invasion. Mission? Complete takeover of the Spanish. Status? SUCCESS!!!
#136560
This Troper gets really suckered into the world of {{Fallout}}, especially with companions. The best example can be seen in New Vegas with EnsembleDarkhorse Cass. I always unload my dynamite and whiskey into her inventory, become distressed when she is knocked out, and have actually refused to save the game a number of times when she somehow vanished due to getting stuck in an area because of minor glitching and huge numbers of enemies.
#136561
In MetalGearSolid4, This Troper, after starting a NewGamePlus, decided to unlock some stuff I missed by helping out the rebel soldiers. Cue this Troper helping them out in battles, and shedding ManlyTears over the dead bodies who were once his allies whom he traded rations with.
#136562
In HaloWars, this Troper's younger brother has an odd penchant to obsessively care for the very first Warthog he makes (and only that Warthog), keeping it out of harms way as much as possible, and even naming it Chewie. This Troper finds it actually quite profound, given how evil his younger brother can be otherwise.
#136563
This Troper has had a few instances of this in various games. Probably the best example comes from the {{Disgaea}} series, where I'm typically very protective of my PlayerMooks; especially Crystal (The team's ActionGirl; who, by the end of the first game, had far better equipment than Laharl) and Penti-chan (A {{Gender Flip}}ped version of myself, who specilzes in
Star magic), my two mainstays across the series. If one of those two dies, expect me to send several of my troops to corner the culprit and unleash a barrage of attacks to take them down.
#136564
Doesn't matter what game this troper is playing, he will ALWAYS make sure as many friendlies survive as possible. He'll even take it so far as to revert to last checkpoint/save the instant someone drops, even if he's mere seconds from completing the level. Damn it, NO ONE GETS LEFT BEHIND! It's heartbreaking if an AI that's survived for an extraordinarily long time tragically dies in way he can't prevent. Cue revenge rampage. He thinks he cares too much/gets too attached, but always imagines what it would be like if that person/friendly AI were real. It adds story, and makes this troper care about what is happening. His determination doubles if the characters aren't mindless cannon fodder (which he'll still protect), but people who by all rights wouldn't be in a fighting situation under normal circumstances (i.e. the resistance fighters in the Half Life 2 episodes). (Reach on Legendary is proving to be difficult in ways that most players wouldn't expect. He's pretty much accepted that his squad will take some losses, and everyone he meets will likely die in some offscreen battle as the planet falls into chaos. Still, watching the names X off of his squad list...)
#136565
Same troper. If a companion or an NPC this troper cares about dies in "Elder Scrolls IV: Oblivion," he'll drag the body to a quiet, serene place. He'll proceed to neatly stack stone bricks until they completely cover the body (which he's positioned as peacefully and dignified as possible). Then, he'll lay down a variety of flowers. If the companion/NPC owned anything personal (such as a sword, ring, journal, etc.), he would carefully place that item onto the tomb. Considering the finicky nature of Oblivion's physics, this process could take hours. If this troper assassinated someone who may not have deserved it, or killed a foe who put up a valiant fight, he will place a Nightshade flower on their chest out of respect. Bandits and necromancers, however, are stripped and left sprawled on the roadside or tossed over a cliff/into a river. That's what scum deserves.
#136566
This troper has a tendency to get EXTREMELY attached to all her pokemon. She recalls a recent occurance where she offered to trade a Craniados to her friend for a Misdreavus, and was told to just attach a skull fossil to a pokemon she didn't care about and trade that. Her response: "I don't have any." This troper also has a tendency to talk to her pokemon in baby-talk, much to aforemntioned friend's amusement.
#136567
Huge potential for this when playing as a Medic in
Team Fortress 2. I always constantly fuss over my teammates, even going out of my way to heal someone who has only lost a few hitpoints. And, of course, there's always buddying up with a Heavy to go kick some RED/BLU ass. The feeling I get when my Heavy buddy dies after we've been on a killing spree is borderline
Tear Jerker. Then there's the
sincere thank-yous given to me after I put out a burning teammate, heal someone who was near death, or use a well-timed uber to decimate a group of enemies that makes it all worth it.
#136568
I, LeoniteRider, have three examples.
#136569
The first two are in Spider-Man: Shattered Dimensions. The first was in the Noir levels, where the highest priority is always to save the civillians. Really this is true for all the Spider-Men, but it mainly hit me when I was play Noir. The second was in 2099, I was running away from the radiation wave, my first playthrough, then I spot the scientist who helps you earlier on. My mind entered a cleared state, I instictively turned on the Bullet time-esque Accelarated Vision, and grab her and swing out of there, managing to get enough for it to empty as I grabbed her and be refilled halfway to the exit. I was fully prepared to finish the fight now, threatening to kill me is one thing, threatening to kill an innocent scientist who is implied to be an old friend of Ock's is crossing the line.
#136570
Third is in Disgaea 2, an active piece of Caring. I have three character overpowered more so than the others, Adell (Currently level 60, has 8000 hp roughly), Shu-ryu (Sword Specialist Warrior who I plan to reincarnate as a Magic Knight at one point to make him more awesome, and possibly a Heavy Knight afterwards, has roughly the same health, Level 111, a few reincarnation cycles behind Adell) and Ingret (Healer, can shrug off spells like they're paper, level 70). If one of my characters are low on health, either Adell or Shun-ryu, along with a heavy Knight if they need the distance and Ingret to heal the others, come out and deliver a beat down. And if my characters start dying, their forces start dying back... one time, the rest of the force, outside of my control despite healing, died. I was fine, at the time Shun-ryu asn't as strong, but I had Adell instead... then they chose to kill Rosalin, inflicting too much damage for her to survive, Shun-ryu dying next to her, leaving three characters on the field, my Wood Golem Tree Ent, Ingret and Adell. I ensured that Adell slaughtered each and every last one of the bastards, using his at-the-time new Vulcan Blaze move. I only wish I had played Axel mode first and unlocked Magichange so Tree Ent could've joined in.
#136571
As a little after note, not so impressive, but so far I've made sure that my single Prinny member has entered every Dark Court meeting for felonies. Currently, the count is at 36 and rising, with a thief companion about 5 felonies behind
#136572
Mid-game in Fable III, when you and Walter meet
The Crawler and Walter goes blind, he tells you to leave him behind. Even my evil character, who commits murder on a daily basis and is the source of everyone's grief and suffering, refuses to leave him behind.
#136573
This Troper felt this way when playing AmnesiaTheDarkDescent. Damn it, even if Daniel died, no matter how many times she had to run from Mr. Face, she ''would'' help Agrippa.
#136574
Always, ''alway''s whenever Children's Week comes around on WorldofWarcraft this Troper will suspend ''everything'' she has been doing in order to pick up an orphan and take them sight seeing. They're just so gosh darned cute, excited '' and so stoked'' you're taking them to see whatever they want all over the world and buy them ice cream or dragon plushies. I like to think the little orphan goes to bed with that toy. Eagerly awaiting adventures with me the next day or, sadly next year once Children's Week is over. I honestly wish I could adopt my orphans in that game.
#136575
This Troper does NOT look forward to the day ShinMegamiTenseiImagine closes its doors, as she's become too attached to both her player characters AND their demons, in particular Phoenix and Feng Huang. She has created in-depth backstories, personalities and relationships for her human characters (including referring to them as blood sisters despite the impossibility of actually meeting each other in-game) and individual personalities for her powerhouse demons. The kicker? She still feels this way despite not playing in at least two months as of this writing.
#136576
Edgy feels this way for his Mook Units in ''{{Disgaea}}''. He puts time and energy into his vassels and grows to like them. Whenever one is killed in battle, he replies with a ''BigNo''.
#136577
I can't be the only one who plays TeamFortress2 as a Helpful Pyro. I carry the stock flamethrower and the Homewrecker to put out people on fire, reflect explosives, and de-sap stuff when Spies come on by...and of course, as a Pyro, I have a natural duty to ensure stuff doesn't get sapped in the first place, and Engineers are easily the most harried and second most unappreciated class (right behind the Medic), so I try to make life easier for any Engies on my side.
#136580
This troper made the mistake (if it can be called that) of playing {{Iji}} through as a complete pacifist the first time. I justified that seeing as I was going to play through it a second time as a standard shooter game, I didn't need to kill anyone (including the cheap reflection-kills) the first playthrough. And now I simply can't bring myself to play the violent path.
Currently trying to get through it with 0 kills and 0 damage.
#136581
While
this troper will admit she finds it funny when other people are cruel to their game characters, she can't stand to do it herself. She hates to let her pokemon faint and in The Sims 2 and 3, she tries to keep the happiness/wish-fullfilment meters at the top. And she especially feels protective of the Sims children (which probably comes from her own love of
real-life children). For example, in TS2, she once had a Sim with the Romance aspiration cheat on his lover. While the affair was going on, the daughter and son of said cheater walked in, saw and started crying, leaving this troper feeling bad. So bad, that she exited the lot (she hadn't saved it) and repeated the affair, but made sure to keep the kids outside this time. Yeah, this troper is a sap.
#136582
This troper, a couple of weeks ago, was playing CallOfDuty: ModernWarfare at his friend's house. On a couple of levels, where he knew there would be only a few randomly generated soldiers, he decided to keep a close eye on names, for the sake of humor. Here are some results:
#136583
On Loose Ends, during the sequence when mines shoot up and kill your teammates (except Ghost, Ozone, and Scarecrow), this tropers teammates were memorized as: Angel, Bishop and Jayhawk. This troper paused for a moment (literally paused the game) to honor the memory of Jayhawk, who was the man in front of him at that time.
#136584
Later on was a soldier who's nickname was Hazard, on the Gulag. Of course, he was a random soldier, but he was the ONLY randomly generated soldier in the mission who survived for a while (the rest tended to be killed easily, and it's admitted this troper was apathetic about their death). Of course, like some soldiers, he would spout warning lines, but being that he survived the longest, this troper spent a majority of the mission coming up with a back story for the guy, as if to give him a reason for why he helped Roach so much. Then, when they reached the shower area, Hazard was shot down in an instant with three sniper shots. This troper was horrified to see Hazard's history end so quickly.
#136585
I'm almost certain I'm not the only one who completely ragequit over Vindictus'
Ellis, a young cadet who always looked up to your character and wanted to get into the Royal Army. Unfortunately,
goblins happened.