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StarSoul_Cutscene
 

File

Flags

Properties

//$categoryGS2_WorldMap

States

Spawn: TNT1 A 0 A_Hidething TNT1 A 0 A_SetTranslucent(0.0) STSL A 1 Loop Appear: TNT1 A 0 A_UnHideThing STSL A 2 A_SetTranslucent(0.2) STSL B 2 A_SetTranslucent(0.4) STSL C 2 A_SetTranslucent(0.6) STSL A 2 A_SetTranslucent(0.8) TNT1 A 0 A_SetTranslucent(1.0) AppearSpawn: TNT1 A 0 A_SpawnItemEx("Starsoulshine", 0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERPOINTERS) STSL BCA 4 bright Loop Disappear: STSL A 2 A_SetTranslucent(0.8) STSL B 2 A_SetTranslucent(0.6) STSL C 2 A_SetTranslucent(0.4) STSL A 2 A_SetTranslucent(0.2) TNT1 A 0 A_HideThing Goto Spawn

Class Hierarchy

Classes defined in \DEC_PROP