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RainbowRoadSpawner
 

File

Flags

Properties

//$categoryGS2_GFX
height1
radius1

States

Spawn: TNT1 A 0 TNT1 A 1 A_Jump(256, "DoomguySpawn","CacodemonSpawn","ShotgunSpawn","GoldenSoulSpawn","RevenantSpawn","DaisySpawn") DoomguySpawn: TNT1 A 3 A_SpawnItemEx("RRoad_Doomguy",random(-300,300),random(-300,300),random(-300,300),0,0,0,0) TNT1 A 35 Goto Spawn CacodemonSpawn: TNT1 A 3 A_SpawnItemEx("RRoad_Cacodemon",random(-300,300),random(-300,300),random(-300,300),0,0,0,0) TNT1 A 35 Goto Spawn ShotgunSpawn: TNT1 A 3 A_SpawnItemEx("RRoad_Shotgun",random(-300,300),random(-300,300),random(-300,300),0,0,0,0) TNT1 A 35 Goto Spawn GoldenSoulSpawn: TNT1 A 3 A_SpawnItemEx("RRoad_GoldenSoul",random(-300,300),random(-300,300),random(-300,300),0,0,0,0) TNT1 A 35 Goto Spawn RevenantSpawn: TNT1 A 3 A_SpawnItemEx("RRoad_Revenant",random(-300,300),random(-300,300),random(-300,300),0,0,0,0) TNT1 A 35 Goto Spawn DaisySpawn: TNT1 A 3 A_SpawnItemEx("RRoad_Daisy",random(-300,300),random(-300,300),random(-300,300),0,0,0,0) TNT1 A 35 Goto Spawn

Class Hierarchy

Classes defined in \DEC_PROP