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Phantom_Green_Cutscene
 

File

Flags

Properties

//$categoryCutscene
alpha0.5
scale0.5

States

Spawn: TNT1 A -1 Stop Appear: TNT1 A 0 A_SetTranslucent(0.5) TNT1 A 0 A_playsound ("POTAPP") PHAN NOML 4 PHAN KJ 4 PHAN I 4 PHAN H 4 PHAN A 2 TNT1 A 0 A_playsound ("POELAUGH", CHAN_WEAPON) PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 PHA2 B 3 PHAN A 3 TNT1 A 0 A_playsound ("POTDIS") PHAN A 2 A_SetTranslucent(0.4) PHAN B 2 A_SetTranslucent(0.3) PHAN C 2 A_SetTranslucent(0.2) PHAN D 2 A_SetTranslucent(0.1) Goto Spawn

Class Hierarchy

Classes defined in \DEC_PROP