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Bubble4
 

File

Flags

Properties

alpha0.50
health1
height2
radius2
renderstyleAdd
speed1

States

Spawn: GSBU B 1 //fall through Rise: GSBU B 0 A_JumpIf(waterlevel == 0, "Death") GSBU A 0 A_Jump (1, "Death") GSBU B 1 A_Jump (32, "Jiggle") loop Jiggle: GSBU B 0 A_JumpIf(waterlevel == 0, "Death") GSBU B 1 A_SetAngle (random (0, 360)) GSBU B 0 A_Recoil (0.1) goto Rise Death: TNT1 B 0 A_SpawnItemEx ("BubbleDeath") TNT1 B 1 stop

Class Hierarchy

Classes defined in \DEC_PROP