File
- Defined in \BD_DGUY.txt
Flags
- +ALWAYSTELEFRAG
- +DROPOFF
- +DROPPED
- +EXPLODEONWATER
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 1.0 |
bloodtype | BloodSpatter |
bouncefactor | 0.3 |
bouncesound | "gibs/meatland" |
bouncetype | none |
damage | 0 |
deathsound | "gibs/meatland" |
gravity | 0.6 |
health | 99999 |
height | 14 |
mass | 50 |
radius | 12 |
renderstyle | Translucent |
scale | 1 |
seesound | "gibs/rip" |
translation | "0:255=0:255" |
States
spawn:
TNT1 A 0
TNT1 A 0 A_Jump(128,1)
TNT1 A 0 A_SetScale(scalex*(-1),scaley)
TRG2 ABCD 3 A_SpawnItemEx("BloodSpurt",random(-2,2),random(-2,2),random(0,2),random(1,3),0,random(0,1),random(-165,195))
TRG2 DDDD 6 A_SpawnItemEx("BloodSpurt",random(-2,2),random(-2,2),random(0,2),random(1,3),0,random(0,1),random(-165,195))
goto death
Death:
TNT1 A 0
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_ChangeFlag("Shootable",1)
TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0)
TRG2 E 35 A_JumpIf(GetCVAR("bdoom_gibs")==0,"Null")
wait