<
 
DoomguyTorso1
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/meatland"
bouncetypenone
damage0
deathsound"gibs/meatland"
gravity0.6
health99999
height14
mass50
radius12
renderstyleTranslucent
scale1
seesound"gibs/rip"
translation"0:255=0:255"

States

spawn: TNT1 A 0 TNT1 A 0 A_Jump(128,1) TNT1 A 0 A_SetScale(scalex*(-1),scaley) TRG1 ABCD 3 A_SpawnItemEx("BloodSpurt",random(-2,2),random(-2,2),random(0,2),random(1,3),0,random(0,1),random(-165,195)) TRG1 DDDD 6 A_SpawnItemEx("BloodSpurt",random(-2,2),random(-2,2),random(0,2),random(1,3),0,random(0,1),random(-165,195)) goto death Death: TNT1 A 0 TNT1 A 0 A_SetFloorClip TNT1 A 0 A_ChangeFlag("Shootable",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) TRG1 E 35 A_JumpIf(GetCVAR("bdoom_gibs")==0,"Null") wait

Class Hierarchy

Classes defined in \BD_DGUY.txt