File
- Defined in \BD_DGUY.txt
Flags
States
Spawn:
TNT1 A 0
TNT1 A 0 A_Jump(128,2)
TNT1 A 0 A_SetScale(scalex*(-1),scaley)
TNT1 A 0 A_Jump(256,1,2,3,4,5)
PLAY N -1
stop
PLA2 O -1
stop
PLA3 L -1
stop
PLA4 L -1
stop
PLA5 P -1
stop