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BD_DeadMarine
: DeadMarine
 

File

Flags

States

Spawn: TNT1 A 0 TNT1 A 0 A_Jump(128,2) TNT1 A 0 A_SetScale(scalex*(-1),scaley) TNT1 A 0 A_Jump(256,1,2,3,4,5) PLAY N -1 stop PLA2 O -1 stop PLA3 L -1 stop PLA4 L -1 stop PLA5 P -1 stop

Class Hierarchy

Classes defined in \BD_DGUY.txt