File
- Defined in \BD_DGUY.txt
Flags
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_gibs") == 0, "Super::Spawn")
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood") == 0, 10)
TNT1 AAAAAAAAA 0 A_SpawnItemEx("BD_Bloodpool",random(-48,48),random(-48,48),0, 0,0,0,0,0,32)
TNT1 A 0 A_SpawnItemEx("D_DoomguyHead", random(-64,64),random(-64,64),1, 0,0,0,0,SXF_SETMASTER)
TNT1 AA 0 A_SpawnItemEx("D_DoomguyHand", random(-64,64),random(-64,64),1, 0,0,0,0,SXF_SETMASTER,32)
TNT1 A 0 A_SpawnItemEx("D_DoomguyLeg1", random(-64,64),random(-64,64),1, 0,0,0,0,SXF_SETMASTER,32)
TNT1 A 0 A_SpawnItemEx("D_DoomguyLeg2", random(-64,64),random(-64,64),1, 0,0,0,0,SXF_SETMASTER,32)
TNT1 A 0 A_SpawnItemEx("D_DoomguyTorso1", random(-64,64),random(-64,64),1, 0,0,0,0,SXF_SETMASTER)
TNT1 A 0 A_SpawnItemEx("D_DoomguyTorso2", random(-64,64),random(-64,64),1, 0,0,0,0,SXF_SETMASTER)
TNT1 A 0 A_KillChildren //probably unecessary
POSX U -1
stop