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SpawnedExplosion
 

File

Flags

States

Spawn: TNT1 A 2 TNT1 A 2 A_PlaySound("explosions/far") TNT1 A 0 A_CustomMissile ("HeavyExplosionSmoke", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 A_CustomMissile ("ExplosionSmoke", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 AAAA 0 A_CustomMissile ("ExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360)) Stop

Class Hierarchy

Classes defined in \things\FIREWORKS.txt