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BdExplosiveBarrel
: ExplosiveBarrel
replaces ExplosiveBarrel
 

File

Flags

Properties

pushfactor0.2

States

Spawn: BAR1 ABCDEFGHIJKLM 4 Loop Death: BAR1 A 1 BRIGHT BEXP ABCD 2 BRIGHT TNT1 A 0 A_NoBlocking TNT1 A 0 A_Fall TNT1 A 0 A_SpawnItemEx ("BdExplosionBig",0,0,30,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItem("SmokeColumn") TNT1 A 300 BRIGHT A_BarrelDestroy //This will STOP unless we're in a multiplayer game with barrel respawning TNT1 A 5 A_Respawn Wait

Class Hierarchy

Classes defined in \things\FIREWORKS.txt