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BdExplosionBig
 

File

Flags

Properties

deathsound"explosions/explode"

States

Spawn: TNT1 A 1 TNT1 A 0 A_PlaySound("explosions/explode") TNT1 A 0 A_PlaySound("explosions/far", 3) TNT1 A 0 A_SpawnItem ("BigRicochet", 0, -15) TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("BarrelExplosionDamage",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("BarrelKaboom",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 AAAAAAA 0 A_CustomMissile ("ExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180)) TNT1 A 0 Radius_Quake (2, 24, 0, 15, 0) TNT1 A 0 A_Scream TNT1 AA 0 A_CustomMissile ("BarrelShrapnel1", 25, 0, random (0, 360), 2, random (0, 160)) TNT1 A 0 A_CustomMissile ("BarrelShrapnel2", 15, 0, random (0, 360), 2, random (0, 160)) TNT1 A 0 A_CustomMissile ("BarrelShrapnel3", 5, 0, random (0, 360), 2, random (0, 160)) TNT1 A 0 A_CustomMissile ("BarrelShrapnel4", 5, 0, random (0, 360), 2, random (0, 160)) TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("ShrapnelParticle", 0, 0, random (0, 360), 2, random (5, 90)) Death: TNT1 A 1 Stop

Class Hierarchy

Classes defined in \things\FIREWORKS.txt