File
- Defined in \things\FIREWORKS.txt
Flags
Properties
deathsound | "explosions/explode" |
States
Spawn:
TNT1 A 1
TNT1 A 0 A_PlaySound("explosions/explode")
TNT1 A 0 A_PlaySound("explosions/far", 3)
TNT1 A 0 A_SpawnItem ("BigRicochet", 0, -15)
TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItemEx ("BarrelExplosionDamage",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItemEx ("BarrelKaboom",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 AAAAAAA 0 A_CustomMissile ("ExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360))
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180))
TNT1 A 0 Radius_Quake (2, 24, 0, 15, 0)
TNT1 A 0 A_Scream
TNT1 AA 0 A_CustomMissile ("BarrelShrapnel1", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("BarrelShrapnel2", 15, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("BarrelShrapnel3", 5, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("BarrelShrapnel4", 5, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("ShrapnelParticle", 0, 0, random (0, 360), 2, random (5, 90))
Death:
TNT1 A 1
Stop