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ExplosionSpawner
 

File

Flags

Properties

alpha0.9
bouncefactor0.5
damage0
decal"FireworxScorch"
height6
radius6
renderstyleADD
scale.01
speed30

States

Spawn: TNT1 AAA 2 A_SpawnItem("SpawnedExplosionSmall") Stop Death: MISG A 1 TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 10 Stop XDeath: MISG A 1 TNT1 A 10 Stop

Class Hierarchy

Classes defined in \things\FIREWORKS.txt