File
- Defined in \DEC_ALTG
Flags
Properties
//$category | Monsters |
activesound | "ROCIDLE" |
bloodcolor | gold |
deathsound | "ROCDIE" |
health | 75 |
height | 45 |
mass | 10000000 |
obituary | "%o got a spikeball up his bun" |
painchance | 230 |
painsound | "ROCHIT" |
radius | 16 |
seesound | "ROCSEE" |
speed | 0 |
States
Spawn:
ROA2 A 3 A_Look
Loop
See:
ROA2 A 1 A_Chase
Loop
Melee:
Missile:
TNT1 A 0 A_JumpIfCloser(1536, "YesMissile")
Goto See
YesMissile:
ROA2 F 8 A_FaceTarget
ROA2 G 4 A_CustomMissile("Spike_ball_Explo",52,0,0,CMF_OFFSETPITCH,12)
ROA2 A 3
Goto See
Pain:
ROA2 H 2
ROA2 H 2 A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 500)
TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
ROA2 A 0 A_Scream
ROA2 IJKLM 5
ROA2 M 1 A_NoBlocking
ROA2 M -1
Stop
XDeath:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "XDeathNormal")
TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1)
XDeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 500)
TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
ROA2 A 0 A_Scream
ROA2 NOPQRST 5
ROA2 U 1 A_NoBlocking
ROA2 U -1
Stop